a solid game, I wish it were longer...
Fairly good, but the controls feature one major pet peeve of mine: If left is left arrow and right is right arrow, then I naturally expect jump to be the up arrow. Having to use the Z key instead feels awkward.
notbad the fact in fact i like it! Although the graphics could've been a bit better, but other than tat great game enjoyed it ^^ Needs to be a bit longer too.
I think you nailed the atmosphere pretty well. The gameplay was, eh, okay. Personally I'd like to see a longer game, maybe a hub level (or password system!), one or two gameplay gimmicks...
The response to SN2083 so far has been overwhelming; I'm definitely looking to take this style + the feedback I'm getting here on NG to create a more fleshed out NES-like game.
To quote Yahtzee:
"Let me tell you about immersion: Immersion is when you go for a midnight walk after a weekend marathon of Thief II and catch yourself looking for your visibility gem. Immersion is when you're playing Condemned and your cat suddenly jumps onto your lap, only to be immediately launched off by a reflexive cannon-like blast of terrified piss. If a game can truly draw you in, it can make up for a lot of flaws. Take something like Assassin's Creed - so stuffed with bad design choices they were leaking out of its pores, but I didn't despise it because Assassin's Creed presents itself so well; and if you go into it with the right mindset, it'll suck you in like a thousand-dollar whore. Immersion can save the life of a bad game, and inversely, a lack of immersion can be a dog-shit bullet right between the eyes."
If the target was for immersion and nostalgia, what you hit was "here's a sci-fi setting, come up with a backstory on your own, IMMERRRRRRSIOOOOON!!!" and "just what kind of games did I play back in the 80s?"