I was thinking whether I should let go, or write some words.
I would love to know your thought process, when you put the mines near the white arrows.
I would love to see you "testing" the game, considering that the player gets glitched, when he picks up a match, or pentagram.
Imagine how lovely it is to play the game, get near the end, only to randomly be transported to inside the worm, and of course getting an instant damage. Imagine wanting to leave that worm, only to get punched by a mine outside.
I would love to see you beat this game under two minutes, like you said yourself in one of the comments. There are many game developers, who care about what they do to the point that I am in deep awe. They care about the game that they make, and they thrive for the best.
Not you. You put half-assed made games, with tons of bugs, glitches, with an art style swiped from more talented creators. You never improved, quite the opposite. All your games are like this one. A cancer.
Writing bitter reviews is a foul thing to do. They always leave an awful taste in mouth.
But I'm not writing it for you, because you are not worth my time. This is a warning for those, who want to venture into this shit.
Beware! This game will make you feel really furious.
It a descent game I can get into, but I notice that when I play its heat up my laptop as if it a hotplate dinner , and that saying something compared to other Games that are at least more in depth and thus need more resource to function properly (though it could still damage the user device).
If I click on a location to move to my character will not move directly there, but instead take a stupid path to get there that leads through a land mine
... I like the visuals, but it makes it hard to navigate, and frankly, every time I try to click, he doesn't move on the first try. fifteenth, maybe. ouch?