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Father Jonah Saves da Day

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My January entry for One Game A Month (theme: 'portcullis') wasn't actually done in a month, but in a week or so because I had quite a lot of stuff to do for my job and couldn't find more time to work on the game. Somehow, though, I managed to submit it on time and I kind of like how it came out.

I used the ZX Spectrum's palette and resolution, manually doubled the graphics to obtain a decent-sized window and grabbed some inspiration from Stephen Crow's great Wizard's Lair and Locomalito's equally great L'Abbaye des Morts.

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Not bad for a 4 kilobyte , 1 week of work entry. The controls(keyboardy, lol) were a little on the sensitive side, and the lack of a definitive story progression kinda got me, though. Also, There was s definitive need for audio(music, pref. retroish or steppy, methinks, just based on the semi-arcadeish gameplay) and there certainly needs to be more levels. Btw, the character who sells you the shovel looks a lot like Link. Anyways, not a bad job, 3/5 5/10

onehandclap responds:

I tried everything I could to rid the controls of all their inertia, but I couldn't totally eliminate it and that's why they are a bit touchy. Regarding everything else you said, notes taken! =)
And, of course, thanks for playing!

Quite Nostalgic.

While I grew up more on a C64 rather than a zxspectrum, it did remind me of some games I played when I was younger. You captured the very essence aside from some music. A small loop could have added a little to it. Overall though, nice, simple, and fun for such a small game.

onehandclap responds:

I've always been a Commodore guy as well, but the Speccy's style suits me better since I suck at drawing and I find working with just a handful of colors easier. =)
The same applies to music: I can't write a single line of it. Maybe next time I'll try with Autotracker, since I agree on the damage done by absolute silence.
In the end, though, I'm really glad you liked the game. =D

Credits & Info

3.50 / 5.00

May 14, 2013
9:01 AM EDT