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Caribbean Admiral

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Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

- Spell checking
- Faster salvage
- Stronger Boss


I thought it was a great game and concept and then I tried capturing the ports past Montego... Such as Potoprens, Fijo and Panama.

Even with 3 fully upgraded Karraka (Which I found to have the highest HP and only sacrificing a small amount of attack compared to the Caravella) could not survive the onslought at those 3 ports. Especially when the enemy gets to attack first. That also confuses me. How it is determined who gets to attack first?

The only way I can see of winning is if I grind killing smaller fleets of enemies to try and weed out more powerful ones for more rewarding loot or continuously sail between ports buying and selling various resources to make diminishing profits. Then to watch my accumulated gold rapidly decrease at 5,000 gold a pop to have any fair chance at conquering those ports.

OMFG this is the third time I accidentally hit SELL SHIP and WHY THE F*CK IS THAT BUTTON SO EASY TO HIT?!

2.5 that the rating that i'm giving.
i hate that part in the game that i can't fire any more rounds at my enemies.
fix this & i'ma give ya higher rating

Vogd3 responds:

This is not a bug. Upgrade your AP points and you will have more shots.

Fun game, good graphics, but turns into a grinding game after a while with no end in sight.

Not a bad game, but gets very boring and repetitive. Trading is pointless after you get the a few ships better than the kogg, because of how much money you get from battles. It was much harder to get war points. And i noticed that battles where your enemy had better ships were easier because it lets you shoot first, its a big flaw, however shoots first gets a huge advantage.

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Credits & Info

4.19 / 5.00

May 5, 2013
4:51 AM EDT
Adventure - Other