Caribbean Admiral

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Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

- Spell checking
- Faster salvage
- Stronger Boss


While it is a good game; the graphics are nice, great soundtrack, good system, I just feel that it's the same thing over and over. The only thing that really changes as you play is that the numbers get bigger. It's a bit like playing with a calculator... I know this is kind of what RPGs are all about...but usually there are extras like story and character development to add immersion.

I think this game has a lot of potential beyond what has been actualised here. The trading part is really good, but flat-lines after a while. Why not consider some extras like quest-based trading, or illegal goods which must be protected in battle against or smuggled under the radar of law-keepers.

The ship buying system is really nice, but it obviously forces the player to choose between trade or battle; one choice costs more money, the other more xp. This is a shame because, while its a pretty cool idea, it traps the player into being either a fighter or a trader which means that you waste half one main aspect of the gameplay. I know you can do both at the same time, but I had more money than I could shake a stick at with all the fighting I was doing, with boarding, etc; the return from battle alone made the money pretty worthless.

I have really enjoyed playing this game, but I am about halfway through and, as I prepare to bed down for the evening, I find myself not caring to check for a save feature. I am happy to trust that it will auto-save because I won't really care if I find my progress gone in the morning.

So, in conclusion, all the ingredients of a great game are there, however, it is unfortunate that is has succumbed to a tired, repetitive framework. This is just my opinion, of course; I do appreciate the time and effort that's gone into it. :)

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LOL deafeat him in 1 turn the boss suck

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I adored it!! The music is catchy, the graphics are fun and I'm a massive fan of pirate themed games ... however, I was SO disappointed by the black ship. NO challenge whatsoever, 3 of the big ships, and then 3 attacks with dynamite and that was it ... done. I was expecting more of a challenge and an ending! It was a great build-up but a very poor ending of the game

Really entertaining! Just as others have noted though, the final fight is terrible, along with the story and ending. All in all, this game really made me want to play SIm Meier's Pirates.

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it's a very fun game and I love the idea, however it seems that defeating the pirates at the cities becomes too hard. I had 3 cogs and beat montego yet with 3 carracks i could not beat the next city. It seems that there should be a more linear leveling of enemies. This makes you have to do a bunch of trading before you can continue in order to get better ships.

Otherwise I love the music and the originality of it. The fighting is simple, but fun as is trading.

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Credits & Info

4.19 / 5.00

May 5, 2013
4:51 AM EDT
Adventure - Other