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Less is More?

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Try Not To Laugh #1

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Castle calamity

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Author Comments

Be very minimal: get rid of the color nonsense. Make the colored blocks disappear from the screen.

Click on the black boxes to cancel them. But be aware: you have a limited number of clicks.

Each block has a different behavior: it's the beauty of diversity. We are sure that less is more?

Made in less than 48H for the LD26 Competion

This is a post-compo version with a level editor implemented with the newgrounds api.

UPDATE v1.1
+ automatically saves your progress
UPDATE v1.2
+ added a pause button (press P)
+ added a video walkthrough
+ removed a bug that makes the next level button appears in the editor
UPDATE v1.3
+added a little tutorial for the first level

If you find some bugs please contact me

-- NOTES FOR LEVEL CREATORS --
- Now you can pause the game pressing [P]
- If you make duplicated levels contact me, i'll delete them
- I started to do some level moderation: the game is rated E so i will delete obscenity. Also i'll delete blank levels.

Thanks for the frontpage!

Reviews


best minimalist game evar! awesome ambient music!!!



This is hard at later levels!

Really good game though :D



This is great, but i think i've played something like this before.



Great game. More or less.



A very creative submission that is in the rare genre of sandbox games. The physics engine is interesting, to say the least.

I do wish that levels were more than just box structures, even with the theme of minimalism. Minimalism should always enhance gameplay, not limit creativity or in this case level design, and I think you kind of boxed yourself in with the boxes, pun fully intended.

Also, level selection when there are levels is always good.

I want to say that due to these bits, you didn't fully meet the level of ambition and polish needed for a truly stellar game despite the creativity of the concept and the fun physics engine. Still, a neat little gem in a rare genre that is worth taking a look at.


mastornadettofernet responds:

Thanks for your feedback, well, i had to design all levels in less than 4-5 hours, and to be faithful to theme I chose a "mondrianish" style. That's also the reason for the level-editor, i know it's possible to achieve very creative things with this idea, look at the Zivs levels for example. If the game is well received an many plays it i'll consider to make a more polished sequel, maybe a smartphone/tablet version.

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Credits & Info

Views
82,419
Votes
1,019
Score
3.64 / 5.00

Uploaded
May 4, 2013
12:59 PM EDT
Genre
Puzzles - Other
Tags