An adventure RPG really nice how you presented this one, The mechanics and attack elements took a bit of time to get use too but still found this game pretty fun, but anyways nice work on this game
~X~
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Battle 15 unique enemies in this real time battle RPG combining the best elements from rhythm and fighting games.
You can hit escape to close menus and pause the battles, and hitting escape is the only way to close the shop and achievement menu.
Different weapon types have different strengths and weaknesses. Even though spears deal the most damage, they have a much longer cooldown than other weapons!
You can read more details about the combat mechanics, weapons and spells in the manual: http://fancyfishgames.com /rhythos/
This is my April One Game A Month, although I had worked on some of the basic framework back in March. I want to eventually create a whole RPG with this as the battle engine, but for now, give it a try and let me know what you think!
If you have any problems with or suggestions for the game, please let me know, I definitely want to improve upon this!
Added a "Spell Incoming" warning shortly before the enemy casts a spell (not including if it is casting a spell at the very beginning of the battle). This should make it easier to plan for and deal with enemy spells! You may need to clear your cache to get the updated version.
Update: Added WASD support as well as a bugfix that broke the battles on some computers.
An adventure RPG really nice how you presented this one, The mechanics and attack elements took a bit of time to get use too but still found this game pretty fun, but anyways nice work on this game
~X~
Annoyingly slow to start the battle and end it, and you can't skip the animation. Dodging is useless for casual players. Other than the painful first few fights to level up more for HP, it's a pretty solid game.
great game and *cough*http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/*cough* graphics.....4 stars
I wish we could skip the beggining and the end of the battles. That's kinda annoying.
The class system reminds me a bit of Dark Souls where your equipment determines your abilities and fighting stances.
This game could be way bigger, please do more!
very interesting