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Push Me

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Author Comments

I know what you're thinking: "I've moved blocks around before". But how do you get the RED block out of the board when you can't touch it? You have to use the other blocks in the puzzle to push it, move it, carry it, drop it, lift it and solve it!

This is a whole new puzzle.

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very cool.

First try: I got stuck on level 20

Very fun game for a bit, then it gets repetitive and boring. 100 levels is way too much indeed for such little variation and elements between levels.

Nicely made but can't say it's a totally new concept : I've played games where the blocks were cars, hence no gravity. Or with more divers shapes like L's and T's and could be moved in both directions.
But iirc, none had gravity + this one sure looks nicer :)

A walkthrough wouldn't hurt. I mean, there's 100 levels and I'm stuck at 20 now. It's a little discouraging. Managed to perfect all but 17-18. What's a little weird, by the way, is how the difficulty seems to change randomly. It starts easy, gets more challenging, then a few hard ones, back to easy, etc. Wasn't really hurt by the colours.

I thought it was a neat concept, but the Art style kind of threw me with the weird music and random circular backgrounds.

It doesn't seem paced that well, the first 3 levels are pretty easy, getting gradually more complex as a well paced puzzle game does, and then BOOM you reach level four and it's basically as difficult as it should be in the middle.

Over all, I'd say it's a good game, but bad presentation docks it a few points and the game in general is just all over the place.

Credits & Info

4.05 / 5.00

Apr 17, 2013
6:17 AM EDT