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rated 3.98 / 5 stars
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Skill - Avoid

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Credits & Info

Apr 10, 2013 | 4:48 AM EDT

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Author Comments

alone on the journey of chasing dreams,so lonely and endless...



Rated 5 / 5 stars

The first thing that came to my mind was "Hey, this is simply amazing!"
By the end of the blue levels I was ready to close this and go play something else, but suddenly
the music changed and I got to the purple levels, I tried playing it like the blue levels and my
mind momentarily exploded. It was then I realized this game is Not just another one-click time-
The game suddenly got much more interesting when the different color 'grabs' started coming
together in one level. It was when I was not going to quit without completing the game.
The experience was simply brilliant with the ambient music. Then I started dying multiple times
per level. Then I started dying even more. At that point the music started getting
really really repetitive and loopy. I almost wanted to mute the sound on the last 3 levels. But I
didn't, and I'm glad I didn't, because the twist at the end was simply mind-blowingly awesome.

The only real complaints I have are as follows:
The game has short soundtracks, that start looping as your progress slows.
Blue grabs require high skill to be used effectively and consistently (Last level felt like sheer

The advice/suggestions:
- I would suggest either adding more soundtracks or increasing the length of current ones with
different variations of their themes. They are really amazing, just too short for a lengthy game
such as this one.
- Please please please (while(true) {say "please"}), port this game game to Android, as the one-
touch controls of the game are just begging for a touch-screen.
- The random feel of the blue grabs is easily corrected for with an indication of which side of
the cube is facing forwards, perhaps a slight
- Magnetized 2? There are so many more things this game could have to become much more of an
experience than a game. Just off the top of my head - bouncy walls; permanent 'gravity wells';
more, differently colored grabs, like a red grab that maybe pushes you instead of pulling you, or
maybe pushes/pulls/rotates/whatever terrain or other grabs. There are just so many many things
that can be done for Magnetized 2 (like adding a number 2 to the main menu that's actually a
level with cubes repeatedly completing it, which zooms in as you press play for the first time to
become your first level). Either ways, I'm getting too hyped up for a game that doesn't even
exist (yet?). If it is not yet clear, I would genuinely want to play Magnetized 2.

If you're not rocky10529 and haven't yet played the game - Well, what the hell are you waiting for!?

Either ways, I sincerely hope my review has been useful in some way as I believe I've mentioned everything I've wanted to mention about my astonishingly breath-taking one hour experience in Magnetized.

The ending has made me feel like a part of the game, inspiring me to write this review.

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rocky10529 responds:

thanks :')


Rated 3 / 5 stars

the game is buggy
i found out that while i press holding mouse butten then press middle mouse button
the beam wont release


Rated 4.5 / 5 stars

Very intuitive game, it explain how a game can be awesome even without hyper-realistic environment and fine textures, just simple controls and smart gaming.
With only one button it makes your patience work hard, levels 55-56 will freak you out.
A newgrounder Must play it !


Rated 5 / 5 stars

Wow Great Game, very hard at the end, but certainly worth my time, died like 600 times to finish it but still fun, this games looks to me like a top 25 in the app store or play store if released in mobile. Many thanks to the creator of this awesome game, I'm a small game developer and I'm working with Construct 2 too so, to play a game o this quality is really encouraging.

rocky10529 responds:

thanks! Construct 2 rocks! :)


Rated 5 / 5 stars

a really awesome game :)

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