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Cubo is originally a school project I did from scratch in Flash in grade 11th. I never got the time to really finish it or work on a storyline or something, but you can still enjoy here the work I managed to do in the 2-3 weeks I had for this project.

I hope you guys enjoy it!

Controls are explained in the game.


I'd like to thank you guys a lot for your feedback! As much as I would like to fix the flaws you all noticed here and there, this project was programmed like a year ago when I had absolutely no experience in programming, and now that I look at it I wish I would have been a little more organized. I won't fix this version, but I will probably redo it at one point for a project in my programming classes and add you guys' recommendations at that time. Thanks again for commenting on it, it's really helpful.


One star for hijacking my right-click menu and not giving me a graphics quality toggle. That's ludicrous and annoying--and it needs to stop. Leave my right-click menu alone.

Its a neat little platform game but it doesn't have any sound. That makes the experience kind of lack luster.

For a WIP it's a pretty good game. Fairly basic in its design, but very smooth aside from a few hiccups in frames that I experienced here and there. The biggest flaw I noticed in this is the level design, which prompted a lot of running back and forth and, in the case of the block elevator in level 5, waiting around. I also found it to be a bit too basic in some respects, sort of a "Meat Boy: Key Hunt Edition", though I think you're on the right track with the gravity blocks, and adding a few more puzzle elements like that could really make this game stand out a bit more.

This game really has potential, but the controls are so spongy. I really hate when characters continue to slide after releasing the key on a landing.

Very nice

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Credits & Info

2.93 / 5.00

Apr 7, 2013
3:49 PM EDT
Action - Platformer - Other