For a game created in 2002, this game not only looks fantastic but plays really well too. The game is difficult and knows it, but has a fair difficulty with some practice.
UPDATE: PLEASE NOTE!!! THIS GAME IS DIFFICULT! It requires practice, and has a bit of a learning curve. It may take a little effort to pass Parsec 1, and a few tries. Keep at it! A handful of people have successfully beaten the game! I hope everyone will enjoy it, but honestly, it will appeal more to hardcore gamers because of it's difficulty level.
Wow! Thanks everyone! I really, really appreciate the feedback, and I am listening to your suggestions. I know you can't rapidfire, but that was coded intentionally. As far as button placement, you're all right. It's not so great. So, I will look into fixing that soon. I agree, it's very difficult indeed, but some people have beaten the game, so it can be done! Again, thanks for making a struggling Flash designer's day. You guys are awesome.
This is definetely my most ambitious project yet...four months in the making. Hope you all enjoy it. Its an action packed vertical shooter, maybe the first Flash game like it. Full of various enemies, bosses, powerups, secrets and codes, this will have you addicted for a while. Can you pass 3 waves of relentless enemy attack and survive the final confrontation with the evil Gorlog Mothership?
Graphics & Code: Jason Cirillo
Original Music: Ed Wilson
Support: Antonio Martins and Rika Takagi
Controls:
Space: Fire
S: Shield (needs 20 coins)
B: Nuke
Arrow Keys: Control
Press Enter at the end of each Parsec to continue. Click on the box when it pops up if your controls don't respond.
For a game created in 2002, this game not only looks fantastic but plays really well too. The game is difficult and knows it, but has a fair difficulty with some practice.
The graphics still look great for a game made back in 2002. After all of these years, the difficulty is still fairly high. However, that makes this game just that addictive. You want to keep playing it, just to get further and further.
Holds up surprisingly well for a shmup
If it was 2002 right now i would say this game is not that bad but it's 2020 and this game aged horribly i mean like ever thing about it is just not that fun so for 2020 this is not the best flash game you can find from 2002
I was surprised at how fun this turned out to be! I think the main reason it works is because the designs are really good. I appreciate how there are so many cool colors in this. There are a wide variety of enemies and even the fact they shoot at you is different. While not as good as something like "RaidenX", still quite memorable. The sounds are nice and give it a good techno feeling.
You can't really shoot them off screen. It's even kind of cool how you blow up! It could probably use some more detail in terms of the background. I just appreciate a standard space shooting game. Good thing there's a shield.