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Give Up

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Failure is inevitable, so why delay? Hit that Give Up button and be done with all this. No need to try to finish the game. I wouldn't be impressed either way. But if you want to humor yourself you can at least try a few floors on for size.

Game by John + Tasselfoot
Ending Music Tracks by Kevin Macleod [incompetech.com]

WASD / Arrow Keys to Move


Great game! Yes, At times the hit boxes did 'seem' ridiculous but the things sometimes move to fast to notice. It took me 250 death (not exactly but around there)

At times, the hitboxes felt absolutely ridiculous.

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good game but its made me incredibly angry.

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Portal without portals. Hmm, fun at least.

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The cut scene that plays when you're finally tempted enough to actually press that button is almost as entertaining as the game itself. :) I love the idea, and the unsympathetic narrator that keeps discouraging for each level. Is this a reverse psychology test? Seeing how much a player will want to win when he's told not to? Anyway, I like the idea, and as for the levels the layouts and contraptions on each one are flawless, it's like a perfect design for each one, though they get hard quickly!

You know what would be an amazing addition for this game though? Medals. Keep it going! :)


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Credits & Info

4.01 / 5.00

Mar 13, 2013
7:04 PM EDT
Action - Platformer - Other