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A robber found map of the Treasures of Pharaohs. But he did not realize all the dangers lying in wait for him on the way to the treasures.
Up or W jump
Left / Right or A / D control flight
Cool game, found a bit of a glitch. If you buy a shield and stay on the ground when the level starts while pointing your cursor strait down you will not die, the floor will raise you past the ceiling and you will just keep climbing until you move your mouse upwards.
Overall a pretty solid game. Is there any chance of getting at least one medal, though? I tend to keep track of games I've played that way so I can find them again easily, and I just spend way too long trying to find this game again in order to finish the levels.
The moon gravity clogs the pace of the game, making the game feel slow. So the gravity constant should be raised to remedy that. Jumping animations should also be shortened, and the fps should be raised (to 60 fps, the standard video game framerate) to optimize it so it feels fast paced like it was probably intended to be.
As it stands, the game is too slow. Some side effects of this is that the player gets bored, and the game is too easy. A fast-paced game will be more exciting and challenging, and will stick out and be remembered by players as a fun experience.
As Shigeru Miyamoto once said in a hilarious reply letter to Chris Chan, "Video games are a medium where you must think of what other people want"
Anyways, if you do decide to optimize the game, then I wish you luck.
 letter is here: https://images.encyclopediadramatica.
Some graphics are pixelated. Please fix minor errors and make it easier to jump.
This was pretty good. The fact that you can't move around apart from jumping is a bit annoying at first, but after a while the challenge grows on me. The level designs otherwise are neat, and the concept is pretty creative. There's nothing like a little treasure hunting. Good game!
A Zombie Survival Roguelite
Explore the mysterious dungeon in this idle RPG.
2D Top-down Shooter focused on bullet blocking mechanics.
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