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A short (~15 min) interactive story about friendship and loneliness. All instructions are in game. A Different Color was made in two weeks for the One Game A Month challenge.
A very short and simple game but with a really heavy impact. It shows a lot of how most people feel when trying to make friends or lasting bonds such as how difficult it can be to stay a certain way when you obviously dont always feel that way ie. being gray but switching from red,yellow,green, or blue for a limited time. The game really gives a sense of urgency when your "loneliness" increases but also when your color is about to deplete because you gain more loneliness once your true color has been exposed. The mechanics fit so well with telling a story it reminds me of how games like Dark Souls function by giving the player a grasp on the situation just by playing the game. I could honestly play the game without the text and still understand the little nuances it shows through the colored lines between same color blocks and the symbols shown to describe incompatibility or even affection. The game is definitely not triple A but it gives an experience not many triple A games do; emotional staying power. Overall great game I hope there's another one like this in the works
Loved it... so simple... yet so true?
just wow the music and story hit me so hard it was so compelling i really loved how the story progressed and how anyone can relate especially when you move to a new area where you don't know anyone
The simplicity delivers the message a lot better, simply amazing.
I loved this game, I could relate with the small grey cube during my high school year. During "taking a risk" Stage I can't help but feel you yoinked the other color's friend away from it, and now we get to start the whole game over once more.
I would like to see a second game that is close to this one. Personal favorite is the phase 3. *spoiler* after I hooked the 2 reds up I turned blue and melded in with the crowd.
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