Doesn't Look like much work put in to this one. Sorry the soundtrack's horrible and so is the game
Really not much of a game, and certainly is not a new concept.
Simple models with a still background image, nothing but the title screen music, the wind effect, and gunshot sound when it comes to audio, but...the control is the worst thing. Which is odd, given the kind of game this is.
I don't know if you were using a keyboard for this, but holding my left hand up to Q-W-A-S is EXTREMELY uncomfortable. I don't know if it's intended, as an extra gameplay challenge, to induce Carpel Tunnel, but this is a great way to do so.
It also doesn't help that all the buttons are clustered around the upper-left corner as it is. They're all very close to each other, meaning it's easy to just accidentally hit the wrong one. A-S-D-F would of been more natural, and MUCH more comfortable.
Gameplay wise, it's a reaction-time test. Hit the right button at the right time. Has been done many times before, and this adds absolutely nothing new to it.
So, sorry, but I can't really recommend this to anyone, especially anyone who values the use of their left wrist (or right if you're somehow trying to play this two-player). Better luck on your next project.
Not bad a good concept,but gets boring after a time
It's pretty nice for a while. Gets boring after 10 mins though :P
Well... It was okay I guess. I didn't exactly see the point in making 4 different options of buttons to hit. in a two player duel it was hard enough having two people using the keyboard. having to select one of four buttons as well made it alot more difficult and not very enjoyable. The music and graphics were nice however.