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First Flight 5 Points

Beat Room 5

Dead End 25 Points

Get the bad ending

Expertly Done 1 25 Points

Complete Expert Room 1

Expertly Done 2 25 Points

Complete Expert Room 2

Living End 50 Points

Get the good ending

Time Trophy 100 Points

Beat Time Trial Run in under 4 minutes

Wit of Citrus 100 Points

Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: youtube.com/watch?v=VfVUZ hMHp-E


Gonna post this here too cos relevant.

Sup, it's Chibi. So lemme spill my thoughts, yo.
So, the concept. You're a....lifeform. Trapped in a laboratory (at which point I expected something close to the story/plot of Portal :P) But then...things take an interesting turn. A potion....or in this case "Syrup" is discovered which allows you to revive yourself after "dying". An intriguing concept for sure. I've definitely never seen anything like it, as far as the manipulation of life and death. It must be incredibly agonizing to go through that again and again. But judging by the vacant expression on "Subject 2-Change"'s face....I don't really think he...she...it...cares. :p But in any case, overall gameplay of the game is simple to understand, but can also be devilishly complex when it wants to. Exactly the elements of a good puzzle game. I also think the addition of a "time trial mode" and extra rooms, as well as a good and bad ending, is a really nice touch. And I love the chiptune-style soundtrack you used for the game as well. I specifically enjoyed the music in areas 21-40.
Though I did discover a few glitches here and there, (ie. menu music still playing occasionally after choosing to start from a room, walking inside of cannons, etc), it's still certainly playable and is of very sound construction, especially for a first-time flash game.
Overall, I think this project was four-months well spent, and I certainly look forward to where this story goes next. :3
Chibi out!

People find this review helpful!
JonBro responds:

Gonna post this here too, also because relevant:

The walking inside of cannons thing wasn't intentional at first, but I kept it in because it seemed like it made certain rare situations in the game more convenient. If that proves not to be the case, I can change it. Haven't heard anything about the menu music from selecting a room though, unless you're talking about the loading time, which I unfortunately don't really know how to fix.

Thanks, Chibi! Your words are most helpful and encouraging. And I find your observation of the character's vacant expression really funny.

That was a fantastic piece of work.

I hope you expand on this idea for a Steam game or an Xbox or PS3 dlc game.

"Fruits of my Labor" that was a clever ending.

Glad you're new game's out. i enjoyed it so much! :)

best platformr i've ever played.

JonBro's back in action! I love it! same as I loved the riddle school series and riddle transfer!

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Credits & Info

4.27 / 5.00

Feb 14, 2013
1:16 AM EST
Action - Platformer - Puzzle