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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 4 / 5 stars

This game is fascinating. Puzzling, fast=paced, and simply brilliant. The concept of using death to your advantage is amazing. Not to mention a fabulous plot.
However, the Time-Trial Trophy was very. . . irksome. You cannot waste a second in figuring out which stage you are at and remembering what to do in that stage! I used 2 hours of irate playing to get that trophy! Due to personal feelings of absolute RAGE-I mean. . . irritated. . .ness. . . I would've like to remove all stars.
However, (again) those are my personal thoughts due to only one of the medals, and I must recognize how beautifully this game was made. So, I only reduced one.
Now, in all seriousness, LULZ on the boss <( ^o^)>

JonBro responds:

You can technically waste 10 or 15 seconds on the Time Trial, although that's assuming you already have the whole path mapped out in your head, so maybe that's what throws most people off about the Time Trial Run. I appreciate all the kind words and comments :)


Rated 5 / 5 stars

Very good!, I would say is a flawless game, not only entertaining but with a good story to follow.
The expert rooms were not so hard, I had more troubles with others, and the most difficult task was to get all the grapefruits.
I hope to play another game from you.

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Rated 5 / 5 stars

Holy christ is this game hard. Wow. It really strained my noggin a number of times! It's a real stand-up puzzle game you have here Jon, and I never felt like it was anyones fault but my own for being stuck on a puzzle. I was [SPOILERS] slightly dissapointed getting all 19 grapefruits did not present me with a more satisfying ending, but it was amazing nonetheless. One of the greatest flash games I've ever had the pleasure of playing for an hour and a half. Looking forward to more work from you!

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Rated 4.5 / 5 stars

"Mysterious controller of the facility turns on you at level 19" games are a little overdone, and, because of this, each one must posses engaging yet not-too-difficult puzzles built around an unusual, interesting, and completely unique mechanism. While Flash games are most certainly unlikely to compete with a certain similar game which may or may not have spawned some cake-related memes, I believe your game has done quite well.
I like the retro feel of this game, but the stickiest part of any retro game is the music. Music must convey the proper emotions without drawing attention to itself through excessive dissonance, volume, or repetition. While dissonance is rarely an issue and volume is easily adjusted, repetition is a reflection of the one who composed it. Retro games tend to have music with a lot of repetition, simply because that is a cornerstone of retro-ness, but intentionally keeping the loop short invites all sorts of horrors. I admire your ability with this music, but Koji Kondo you are not. In short, I thought the music was a tad annoying.
The art was great. I prefer a low-bit, low-res experience because the bright, vibrant colors that accompany it tend to make things very easy to distinguish. There are some games I have found nigh impossible to play simply because the graphics were too good. In this game, that is certainly not an issue. I applaud your artwork. (Not literally, of course, because then my roommates would think I'm even crazier than they already do.)
The twist near the end, though ridiculous and trite, actually scared me a little. Good job.
I have two thousand, four hundred and thirty-two characters remaining.
There were a few features in [RESPAWN] that I was disappointed didn't make it in this game, such as changing colors.
I guess my last complaint is the yogurt. With syrup first, followed by yogurt, I thought there was going to be at least one more semi-food item that could do something cool with really intricate puzzles involving all three. I guess I was wrong.
Overall, great game.

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Rated 5 / 5 stars