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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 0.5 / 5 stars

I want to say something here. The gameplay is great, it's really, really great, as is the level design. But tro explain why this game only get's half a star, i will tell you some of my thoughts:
"Okay, so this is yet another puzzle/platformer game, these have been awfully popular since Portal"
"Okay, so it refers to us as the test subject, and uses test chambers... like portal"
"Okay, so now i can choose between doing what the tester says, or run off... like portal... again"
"Okay, so now i have to escape the facility and run through 'test chambers' that were never meant to be... like... yeah, portal"
The problem is not that the game play isn't great, and the whole live/die idea is somewhat inuqie and far enough from portal that i would have accepted it. If it wasn't because the entire setting, and 90% of the story is a downright copy of portal.
There's nothing wrong in being inspired, but this goes WAY, WAY beyond, and it really grinds my6 guts, because there's so much awesome that could have been in this game for me, but that get's overshadowed by this fact.

I wished so much for this game that it had been created to be unique, and not to be a copy of a game, that currently everyone else tries to copy as well.
I'm not telling you this to discourage you from making further games, not at all! I will be anxious to see what comes next from you, i'm giving this rating, because the game left me thoroughly dissapointed, because i had such high hopes.

JonBro responds:

Okay, so let me get this straight.

You feel like this is a very well designed game, but you hate it because its setting happens to be like another game? (And I mean just the setting--not the gimmick, the puzzles, the backstory, the characters, the ending, the artwork, the message, or any other aspect of the game.)

Call me crazy, but it just doesn't sound like you enjoy very many video games. I'm skeptical that you even played all the way through this one. In this day and age, it's hard to find anything that could truly be called "original", and last I heard, the concept of [Revive] has never been done before, so logically it should seem like a big step in the right direction. I can fully admit there are parallels to Portal, but I can promise you I avoided them as much as I could, and even then (as you stated yourself) complete originality is not entirely necessary for a game to be a well-designed, legitimately enjoyable experience. Anything can be given a different spin and lead to a whole new world of possibilities.

I also feel like it's kind of ridiculous of you to even bring up that this game is part of the puzzle platformer genre. That's a genre that's been around significantly longer than Valve has been making games, so how is it relevant to your argument? If we were to assume for a moment that this was the only puzzle platformer released after Portal (and for that matter, several years after), would you have honestly given this game the same rating? It sounds like you're basing your entire view of this game on matters that aren't related to this game. I would feel like a horrible person if I did that to any other lovingly-made game on this site.


Rated 4 / 5 stars



Rated 4 / 5 stars

Good game; is there a way to access the level select without reloading the game, though? I'm trying to get all the grapefruits I missed before, and I don't want to have to go through the levels where I already got them again.

JonBro responds:

(This is mentioned in the main menu. There wasn't really a better place for me to mention that in the game by the time that feature was implemented. That's something I'll keep in mind for the future.)


Rated 5 / 5 stars

This is a perfect example of a game that keeps getting better as you go through it.

I've always liked menu screens and I've seen some pretty good ones, but [REVIVE]'s menu screen takes the cake for being my favourite one ever. It just made me want to play the game so bad, so of course I clicked "START GAME".

I was introduced with a simplistic intro which did it's job well enough, It gave you all the information you needed at the time being. Then, the actual game started. I wasn't blown away or anything, but I was impressed. It looked nice and everything felt alive. Moving right and left felt solid. The jumping took sometime to get used to, but in the end felt solid aswell and was very easy to control. Something I liked a lot was how the music started out calm, then stoped when you died and became all epic when you entered the next level. It was just pure awesome. Btw, I really like the whole idea of becoming an angel after dying. It's just cool. Something else that was done well was the introduction of all the game mechanics or whatever they're called. It really explained everything well so that you didn't feel unprepaired when the harder levels came along. You kept that up the whole way through too so proper respect on that.

So after about 8 rooms the game starts getting harder which is good of course because who doesn't like a bit of challenge. You really increased the difficulty correctly the whole time. Maybe a couple of spikes here and there but nothing major. I'm still not blown away at this point, but I am enjoying the game.

After some hard work I reach room 20. I really liked the idea of having a bad ending and a good ending. It gave the game a lot of flavour. So after seeing the bad ending, I do what I need to get to room 21. At this point my mind was blown. The whole game took an entire twist and I loved it. The calm buzzing sound was a nice touch btw and when the music started it was awesome. The puzzles where getting better, harder and more complicated. You even changed how the game worked with the whole "if you die you go straight up" or whatever. At some point you'd think that you would stop adding new things, but you never did. It felt like you had two different games and just smuched them together to make da gratest ting evar. Seriously, good job.

Well, I worked hard but, I finnaly reached the final room where I see a disturbed looking GOV who's barely managing to stay alive. I was kind of expecting to experience a boss fight but instead, he pulled out a knife, killed himself by accident and I just had to touch a spoon to trigger the cutscene. It was awesome and I swear, when he pulled out a knife, I was like "Stuff just got real!" I loved it.

Now I'll just talk about the 3 minor issues I had with [REVIVE]:

1. In room 13, GOV sais: "You're the 1st subject to ever get this far", but past that level their are still some greapefruits to collect, which means past subjects have gotten that far.

2. If you try to collect all the grapefruit in the beginning, later levels seem less hard in comparaison.

3. Sometimes, the game can really slow down which might just be my computer but I still thought I'd say it.

These issues are understandable though and nothing too bad so don't think they ruined the game for me in any big way.

All taken into consideration (kind of), [REVIVE] is my favourite game by you and probably one of my favourite games ever. I think I'll give it 4.75 stars which rounds up to 5. Congratulations on another awesome game, Mr. Director.


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JonBro responds:

I don't think the first minor issue you mentioned is really an error, because by that logic, all 19 grapefruits would have been at the bottom of the pit in Room 5. There are many possible explanations as to how the grapefruits could have scattered into the other rooms throughout the course of the backstory since it goes on for a few weeks. I understand the other two issues and I'm not sure how they can be fixed entirely, but I'll keep them in mind for future projects.

Thanks for the incredibly detailed analysis, YoDudle. Your thoughts for each little aspect of the game are greatly appreciated :]


Rated 5 / 5 stars

Cross between the boundaries of life and death to test out a companies Life Syrup that can revive the dead. As you travel deeper in to the factory you learn that your nothing more then a tool to further the owner's greedy son's Indulgence of sweets with out suffering the the same fate as his mother and siblings and all who came before you where mutated into grapefruit to achieve that goal. The story may sound weird at first but it still clicks together well and the game was fun. Good work JonBro.