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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 4.5 / 5 stars

The concept with all the subject thingy-thing is not all THAT new, but the overall concept of killing you and being revived by a serum... I mean syrup is quite original. Nice 8-bit-esque artstyle, which totally fits in with the music (which is actually nice but a bit repetitve after some time (it actually sounds MUCH better as a audio file than ingame...well whatever)).

Overall nice game (its something else at least not the usual riddle school thing XD) with some downsides on the (somehow) stiff gameplay and the overused theme (as in sushin00's review)

Keep up the good stuff!

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Rated 3.5 / 5 stars

The gameplay is solid with some great level design, although I personally don't enjoy this genre.
However, I was put off by the way, way over-used "cruel science experiment" plot attempt.


Rated 5 / 5 stars

the puzzles in this game are very creative and challenging. not to mention you did all of the art, programming, and music yourself? bravo!

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JonBro responds:

Means a lot coming from you, Afro-Ninja! Thank you!


Rated 5 / 5 stars

An hour and a half of my life disappeared suddenly. This is a good thing! I had no idea it had past. I was quite intrigued all the way through.

I liked how all the early levels have an easy way out, And a more difficult, at times brain busting bonus objective. I insisted on getting the grape-fruits for every level. In turn this prepared me for the significantly harder later levels, which I'm sure i would have had much more difficulty with, had i simply just went through the first 19. The level design though every now and then gimmicky, was for the most part creative and challenging. I was not left bored. Nor was i sitting there frustrated and stuck at a puzzle i had already mentally solved but was not dexterous enough to complete, as happens to me with many other platformers. The physics where simple and predictable, and where that could be a minus in other games, your level design made it a plus.

The story was downright silly. It off-put me at first. But in the end it proved charming enough. It could have been better, sure, but the rest of the game shined enough to make this a nitpick of a complaint. If anything, it's refreshing to see a story in a game that take itself too seriously, yet at the same time takes it self seriously enough to not parody itself or break the fourth wall. Too many professional games these days strive to be dark, edgy, serious, and realistic. Meanwhile too many flash games blatantly parody this fact. Parody is getting old, and I'm glad you struck a unique balance.

I'm a fan of the music, except the music in the post 19 rooms. I get the feel is supposed to be darker. But it put down my mood a bit. Another nitpick though really. Maybe that was the purpose of that particular score.

Another nitpick is the good end with all the red dudes. Somewhere in one of the latter rooms, GOV's log notes that he found a guy with a head like a plateau to test his life syrup on. This leads me to believe that our little red hero is unique. Seeing all the previous test subjects look exactly like him was... odd. Of course, I'm sure the idea of making 19 unique sprites for use in 1 scene of the game for a few seconds is total overkill, so its understandable as to why you would do that.

My Last Little nitpick is that I cant see the bad end, if i beat the game the first time, with he good end. I'm curious. could you like, Put in a button to watch the endings if we end with the good end? It would please me greatly. :3

All in all, I really enjoyed this, and nitpicks aside, I cant think of a reason to NOT give this a five. So here. have a five. You deserve it. :D

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Rated 5 / 5 stars

Medianhansen you're just being portal fag, this game is fucking awesome, and I don't see how this game is at all like portal in anyway. You shouldn't go around bashing on a game that is clearly great, and that's an under statement. There is a bunch of reasons this game is awesome, so stop acting like you bought the fucking game or something (even if it did cost money I would have slapped down some cash for this), just enjoy the game!

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