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Death Came a'Knocking

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Author Comments

*This game uses an unusual size, so I suggest going fullscreen to see everything*


-There is now a "mute" button in-game to remove that music, if you so desire. Also, the bug where catching all souls did not end the level is now gone. W00t!


-In this update, I changed (almost) all the fonts to fit more with the ambiance of the game. I hope you guys enjoy that little artistic change :)-


-New version! Now with: better quality, MUSIC, "Next Level" Button, reorganized levels... and a darker death :3-


This game was made as a school project, and is also my first really complete game.

It currently contains 5 different levels, a working level unlock feature (which restarts everytime you reopen the game, will implement local saving if needed).

Please rate and post, all the support is appreciated :)


the idea is not bad. Continue refining it and definitively make more levels.

It's not really a new concept or anything, but collectahthon-type games are fun for me. It obviously lacks music of any kind, which is a huge turn-off for me. There's no ambience or sense of environment. Though, maybe, with you being death, collecting your souls, that was the intention.. which actually makes me somewhat like the silence. It's eerie. But I'd still rather have something to pleasure my earholes

I like it add 2 faves for later :)

The concept isn't so bad, but it's execution is. Lack of Background music, having to return to the menu for every finished stage, and animation is lazy. Try actually animating the sprites, adding some background music, and a 'next level' button. Also, really short. Try working on that.

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tatacom responds:

I fixed some of those issues, feel free to recheck it :)

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Credits & Info

2.32 / 5.00

Feb 9, 2013
8:46 PM EST
Action - Platformer - Puzzle