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Cathode Raybots

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67 Deep Sixer 5 Points

Defeat the 67 Bots.

Bad Dude 5 Points

Defeat the Bad Dudes.

Butt Pincher 5 Points

Defeat the HUGE Jerks.

Castle Crusher 5 Points

Defeat the Castle Crashers.

Channel Flipper 5 Points

Defeat the Regular TV crew.

Emotikiller 5 Points

Kill the NG Emotes.

Evil Slayer 5 Points

Defeat the Evil Bosses.

Gang Banger 5 Points

Defeat 10 random bosses.

Hate the Game 5 Points

Defeat the VG Legends.

Jerk Killer 5 Points

Defeat the Jerk Squad.

Killer of Legends 5 Points

Kill the legendary characters.

N00Binator 5 Points

Kill the N00bs.

Proletariat 5 Points

Defeat the Bourgeois.

Travisty 5 Points

Defeat the Travis Bots.

Troll 5 Points

Defeat the NG Folks.

Unpatriotic 5 Points

Defeat the Patriots.

Author Comments

Our old TVs have returned from being scuttled into space and they have made a sport out of killing humans!

Play as humans to fight waves of Raybots OR play as the Raybots and build new robots for humans to fight. The best robots will be added to official campaigns! Also note - that campaign list has a yellow scroll bar down the ride side, with a lot more campaigns down below!

Big thanks to Mike for all the programming support with the API and drawing tools. Big thanks to Stamper for the player select music and menu sprucing. Big thanks to RicePirate for the intro and select screen voice. Big thanks to all the testers who helped build Raybots!

A or Z = Primary Weapon
S or X = Secondary Weapon
Arrows - Run, Jump, Drop through platforms

In human mode you can earn trophies and compete for high scores in the campaign mode. You can also browse the Boss Files and discover bosses not featured in the campaigns! Your letter grade is based on how much health you maintain during battle. Your score is based on a combination of health and time throughout the campaign.

In Raybot mode, you can edit your level, draw your own robot face, equip hats and hands, customize your weapons and record a pattern. While recording a pattern, hit SPACE to open the exit, then walk over the exit to close your loop! Every boss is a looping pattern. You must TEST and defeat your boss in order to save him, otherwise it isn't fair sport.

You unlock hats and hands by voting on the Raybots you fight in human mode.

In Raybot mode, some weapons have alternate versions. For example click the bullet icon multiple times for different bullets, or click the bomb icon multiple times for different bombs. Remember, you can equip both your A and S key weapons! When customization sliders are available, give them a try and see how it impacts your weapon.

Tap your "M" key to toggle Mute.

UPDATE (2/8/13): Turns out there was a massive teleporting bug that could result in you not being able to open the exit and close your pattern loop. I imagine this is the cause of the complaints about that issue. It's fixed! You may need to clear your cache.




i wanted to writethis review before the game gets jam-crammed full of them. I will admit that while the options for doing up your Raybot are extensive, they seem to be lacking on the Human side...making for generic humans with no variety in weapons or looks.

HOWEVER, my favorite part of this game was the presentation and overall atmosphere in addition to the level to which you CAN customize the Raybots. I mean, that voice was perfect!!!

I think my biggest complaint is just having to go back and forth between the mouse and keyboard.
Also, somewhat disheartened that there weren't many options to customize your human and they can't shoot up or diagonally... however, this is a moot point as it seems like the Human/Raybot modes were tied together extremely well.

out of 10...

gfx - 10 (sets killer atmosphere, psyches you up)
sfx - 9 (awsome sfx and voicing, but songs get repeatitive)
design - 9.5 (overall impressive, but maybe lacking more features)
gameplay - 9.5 (a lot of fun, good controls, many choices)

overall, a killer game that showcases what Newgrounds can do. Awesome sense of doom the whole way, and fast-paced gameplay that runs well even on my 512kb of RAM...I think I will be playing Cathode Raybots for a long, long time!

People find this review helpful!
TomFulp responds:

Thanks! I should consider adding keyboard controls to get through the human menus... For the Raybot menu it's pretty much inevitable that you need to use the mouse.

Multidirectional shooter was considered but the focus was more on the classic restraints - when you can only shoot left or right you have to make specific decisions while fighting the boss and there are less opportunities to just get under or over them in a safe place.

Great idea. Basically, create your own Mega Man styled boss fight. It's a fun game but I have a few issues:

Lack of weapons for human and charge shot issue: Going to put this in Caps so it's easier to read IF YOU FIRE THE FLAMETHROWER LONG ENOUGH (like 5-10 seconds) YOU CAN DO A CHARGE SHOT WITH YOUR BULLET WEAPON. Problem is that there's no indicator if you have a charged shot ready or not unlike Megaman where he starts glowing if he has a charge shot. Would've been nice to have a little more variety.

Health is too high: I understand that you're going for a boss-rush style of gameplay but it feels like you have to make your bot as cheap and random as possible to really pose a threat. Because as a human I can just find a safe spot and wail on the boss and win by attrition rather than memorizing the pattern. I would lower the health so there's a real threat of dying and if you beat a boss that restores 100% of your health instead of 50%.

TomFulp responds:

There is a light on the players shoulder that spins faster and faster and then blinks really fast when the gun is charged. I should add an extra notice that pops up when charging is complete but if you know what to look for you should see it now.

I debated a lot about whether to give back partial health or full health between bosses. The thought behind partial health is that it encourages people to always do their best. When you fight an easy boss it's tempting to be lazy and just take the hits while you spam them with bullets. Knowing that you want to carry over max health to the next boss means you have to always try to not get hit.

Is finding safe spots working for beating all the campaigns? Sometimes the timer will run out if you try to win by attrition in a safe spot. Balancing damage is something I definitely should have spent more time on though.

A really good game, i'm not disappointed at all, a damn hard good videogame. 5 stars for this one :D

People find this review helpful!


http://www.newgrounds.com/portal/view /610807/show/usergenerated/group/522/
http://www.newgrounds.com/portal/view /610807/show/usergenerated/group/522/
http://www.newgrounds.com/portal/view /610807/show/usergenerated/group/522/

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Credits & Info

4.24 / 5.00

Feb 7, 2013
4:21 PM EST
Action - Shooter - Run 'n Gun