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Anodyne Demo

rated 3.74 / 5 stars
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Adventure - Other

Credits & Info

Feb 4, 2013 | 3:28 PM EST

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Author Comments

This is the *DEMO* for a full-length (6-10 hours) adventure game, Anodyne. Buy Anodyne for $8 at

anodynegame . com ,
Desura, or GamersGate, learn more at m

Vote for Anodyne at Steam Greenlight: /sharedfiles/filedetails/

Buy the soundtrack for $4 :
http://seagaia.bandcamp.c om

Anodyne is an adventure game that focuses on immersing the player through a combination of 16-bit era visual and audio aesthetics, Zelda-esque action/adventure gameplay mechanics, and exploration of the human Young's dream world.

The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.

Anodyne is created by Sean Hogan and Jonathan Kittaka. You can follow us on Twitter at a2 and hanKittaka , or follow the game's updates at negame .

Default controls:

Arrows: Move
C: Interact, attack, select
X: Cancel
Enter: Pause



Rated 5 / 5 stars

i usually do running reviews where i list all the issues in a game one by one and then the author has a (usually complete) list of all the problems/issues/design flaws. then when the author takes my advice verbatim, their game becomes immensely successful.

but it seems like you did nearly everything right here. just one minor hiccup i noticed so far.

when you step on a checkpoint and hit 'c' it says "saving..." but never gives any feedback to let you know that your progress is saved. this is somewhat awkward and clunky. one is left to assume. but some might assume that it doesn't say "saved" because it didn't properly save due to some browser/flash setting.

Seagaia responds:

have you made a game before?


Rated 5 / 5 stars

Man, this game is really good! I just got stuck after getting the "jumping shoes" and I don't know how to pass by the little brat inside the cave blocking my way to the chest...


Rated 4 / 5 stars

Good game. Got 4 achievements. Leaves you unsatisfied though. Even for a demo. It should have some kind of ending like "thank you for playing a demo, go buy..." and fade out.

People find this review helpful!
Seagaia responds:

hm, it's hard to put an "ending" to it, since that last area is very wide open and we don't want to cut it short just because you ended up in one place.


Rated 5 / 5 stars

Well done man. The yume nikki influences are pretty apparent, and I can't wait to explore more. I'll probably end up buying the game just to see how deep the rabbit hole goes. Good luck with this! I really hope that it gains popularity and becomes as popular/discussed/lore-driven as yume nikki.

People find this review helpful!
Seagaia responds:

gee whiz I hope so too! We put a lot of time and effort into the design of every single place in the game...and how they relate to eachother, etc.


Rated 4.5 / 5 stars

I am a huge fan of the broom, and I love the voice telling me "the area is blocked off in this demo." That was a nice touch lol.