this game is terrifyingly claustrophobic. turning round each corner wondering whats going to jump out at you, this is a brilliant feeling that not even the games on ps3 or xbox can give keep it up
I play this game on the tablet and the game shows a black screen,help?
Yeah, I've noticed some tablets have trouble running the game in a browser. Try the adobe air version, you can download it here: http://www.indiedb.com/games/i-cant-escape/downloads/i-cant-escape-air and run it on your tablet.
This game was so enticing and suspenceful! Though, with some tweaks, you could turn this into a real classic and probably make a little money off of it. This is why I think so (SPOILER ALERT!):
The game does get repetitive once you've figured out a lot of it, replay value becomes null eventually. The ghost(s) don't make you jump anymore, they make you think "oh damn.. one of these floors again". Dropping one floor makes it able to beat the first floor, all the awesomeness of the lower floors will not be experienced once a player figures this out.. So I had this in mind:
Needing an item (key, axe, maybe pulling a lever) to unlock the an exit. This should be placed at a random floor or floors. This is a challenge that will not get old, and will make every new game exciting; "Where will the item be? I hope I won't have to go too deep.." Also, one random monstrosity or maybe a zombie or two (that's up to you) could be placed on random floors.. With weak senses so it's not a 'game over' once you catch a glimpse of them.. Once one of those is met and it has seen you, having to shake it off will add a huge claustrophobic factor to the game. Footstep sounds and growling will make more sense in the game then.. + they could actually be realistically implemented by making them weaker or stronger depending on how nearby such a monster is. To not make it too hard.. You might have to get rid of the ghost and tweak some other things.
If you'd do that, I'd definitely pay for that game and I'm sure others would too.
As far as Newgrounds goes, this is still a 5/5 to me, even if there is room for making this a classic!
The axe idea is great - I could make that the key to breaking through cracked walls (a pick-axe). Then, you'd have to break through walls to "cheat" and climb your way back up and escape! That'd give players more reason to go deeper, and still hope of escaping no matter how deep you got. And yeah, we had planned for more events, content and creature in the dungeon, but with a one month limit, a lot of that had to be cut.
I might try to release a "full" version with a lot of changes from suggestions and a lot of the ideas I originally wanted to put in there, and with improvements to movement and such too! I'll keep you guys posted on that, but I have a few other game ideas I want to try first!
I cannot believe how rediculously long you have to search on the top floor.
i have tried it like 4 times and i always spent like 30 minutes on the top floor and then i get sent down by a fucking trap door. and what is the purpose of the keys if you cant tell on which doors they work?
i have found over 10 keys in my last try but all of them didn't work on the doors that lead to the final ladder. this is fucking ridiculous.
No key will unlock a door that leads to the final ladder on the first floor! The game doesn't want you to escape, it wants you to fall deeper and deeper :P. Escape is possible, but not without breaking through common sense.
i can`t play! i`v the latest flash player update version and i CAN`T PLAY!!! WHY?? -.-
What error message does it give? The flash player 11 version? The hardware error? Send me a PM with details, and I may be able to help you out with that.