Okay. I will give you all the stars, because in terms of object of play you totally hit it.
HOWEVER... as an aspiring writer, I will tell you two things that will prevent all but the most enterprisng and inconsequential of trolls from trolling you for no good and substantially helpful reason.
1. Show don't say. In the case of this kind of game, it is imperative that you communicate effectively with your visuals. In my opinion, there is too much text, not enough gameplay proper.
2. Improve your english mechanics. Some of the mother's responses were too youthful and howed improper entence structure. Read like a writer. Practice writing a bit; it will help you eventually see whee you are off.
3. Practice in you head. Visualize the goal you wish to achieve in as many imagery-utile ways as possible within that noggin of yours. not only will it gve you perspective on THIS work but on EVERYTHING ELSE IN YOUR LIFE as well. ;)
In essence, nice work, but lacking in sentence structure and gameplay elements that are expected for this type of game. (Not enough adventure, too much contributive text- this does not appear to be a text adventure.) the buttons are nice and smooth, though! ;)
Thanks for your helpful comments and suggestions. I really appreciate them and will note them down. I'm not a writer, at least not a professional or an aspiring one, but I like to try my hand on many stuff such as programming, art, music and yes, also writing and story-telling. So giving me feedback like this means a lot to me since it is good guidance. I'm not sure if I will be able to improve, but I will definitely try my best in later projects.
Again, thank you for your insights.
So I know right off the bat that the main characters are terrible people. Six people die in a plane crash right in front of them, and their reaction is, "Well, damn, now we need another ride. This sucks." Not even a hint of sympathy or shock, just wanting to get the job done. Wow. On the other hand, sometimes terrible people make better characters.
The story was interesting, but weird and left questions that I'm assuming will be addressed in a sequel.
I had to use the walkthrough, because the puzzles to raise the heads was not really intuitive.
The game is good, but I wasn't wowed by it.
Thanks for your comment. But wait... the plane got hit by lightning but it cannot be assumed that the passengers will definitely die... ... ... right? Maybe that's what the main characters thought???
what kind of sound effect is groong
Haha good point. Next time I will use a different SFX word.
It was okay also it didn't suck so that's a plus.
i'd love to see more