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Delura EP 005.03

rated 4.26 / 5 stars
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Credits & Info

Jan 24, 2013 | 8:35 AM EST
  • Daily 4th Place January 26, 2013

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Author Comments


----Ryan Roye
Lead Development
Character design
General Modeling
General Textures
Final Lighting
2d/3d Animation
Sound Design
Post Production
Composer: MetroTech Dream (0:55)
Voice: LI.BA.sie default computer voice
Voice: Misc pedestrians

----Frank Hunter
Voice: Charlie

Voice: Felix

----Robert S. Benjamin
Voice: Dodger
Voice: Ivan

----Edward Bosco
Voice: Rudo

----Davey Arnette
Voice: Swami

Piano Notes: MetroTech Dream (0:55)
Composer: Delura Intro Theme (Pathe the Way)
Composer: All music (2:07-END)
Sound Mixing
Voice: "No" Blob

Detail Ship models

Prop model and animation (wristpad)

Detail Ship models
Background texturing (Comm building, Parking area)

Mocap pedestrian animations (Jimmyrig)

----Parker B.
Primary Lighting
Additional surfacing details
Clothing Model/textures: Lucius


----Larry "SplineGod" Shultz
Departed mentor, and friend.

Vocal clips from EP 005.01

----Debbie Grattan
Vocal clips used from EP 005.02

----Dan Dulberger
Lightwave workflow enhancement plugins

Provisioner: Free Pixel art

----Damian Sobieralski
For believing in us!



Rated 5 / 5 stars

Could say when is it on tv. But I'll be happier to say "it's on Newgrounds."

Work of art hope you can see it threw to the end. And for 2013 you stepped up your own expectations, forget the sky. Space is not even the limit ;D.

Greetings Dark Knight Dragon

Tanadrine-Studios responds:

TV producers want potato chip sitcoms and reality shows... Delura would never make it there anyways.

I will be running a Kickstarter for the series, but regardless of whether it succeeds or not Delura will move forward. The fundraiser is *only* to determine whether I keep the visual quality standard of this episode or dial it back to ~EP 004 standards so I can spend less time fighting with memory limitations, insane render times (even with workarounds), etc.

The images for this particular episode required about 2000 machine hours to produce (I divided this over 4 computers to reduce the total to around 800). The average frame (at 15 frames per second) required between 3 to 10 minutes depending on complexity of the shot.

ATM I'm using 3x athlon 64 computers (one was donated), and a pentium 4 junker box.


Rated 5 / 5 stars

I'll be waiting patiently for the next episode. I have to say, absolutely fantastic work on this, and the art as well. I just discovered this this morning, and I'm already hooked….amazing!


Rated 5 / 5 stars

i love this so much, im always looking foward to the next one, you have a awesome voice acting crew and the CG is good too not the best but its good, hell i grew up watching beast wars and this is right up there with beast wars if you ask me! cant wait till the next part!!!


Rated 5 / 5 stars

Great job, as usual, guys. Thank you for sharing this amazing series. =)

Tanadrine-Studios responds:

We're just getting started. :)


Rated 5 / 5 stars

I have to say, your animating skills have improved a lot from your past series, this serie was very jaw dropping, as you are now more able to show more details in your animation such as the background actions, sounds and environment, the quality of the animation has also improved a lot too! It's almost as if we are watching a high quality animation movie. I am really impressed. :)