With the execption of the constant loading screens I thought that was pretty cool cgi work. I would definetly get rid of those loading screens if you can it makes the movie seem choppy.
This is the first video i've uploaded where I noticed this message being displayed to me:
"We are processing your video to be compatable with a variety of browsers and connection speeds. Updates will not be immediately visible."
Maybe that means that video on NG will be easier to view for those with less than perfect connections... videos take forever to load for me as well and I'd really like the option to lower the quality setting for better streaming.
When I do my next upload, I'll see if it is possible to have the video finish "processing" before making it publicly available.
Great new episode, had some good action in it while still keeping up the drama. Now that the theme song is in place, it really feels a lot like a 90's Saturday morning action cartoon that matured a bit, and that's one of the highest compliments I can give this as I would love to see this kind of thing return to television.
Even if I turn off my nostalgia goggles and pretended to hate 90's stuff, I still love this for the mystery, action, and retro CG animation. And while I wouldn't call myself a furry, I love seeing anything that isn't human as it gives it more character than just "Look at me, I have thumbs". So it's great to see a world that has a society made up of creatures both familiar and alien.
Now the reason for the missing .5 is that I feel like the animation still has a slight rough spot. Certain bits felt like the framerate wasn't as steady as it should be, and it made the action part a bit blurry and (if I'm using the right word:) choppy. It was still great and the improvement here is amazing. I'm looking forward to the next episode.
That's always something that bothered me about a lot of other sci-fi shows... even the aliens looked too human and it has always taken away some of that immersion in my eyes. My aim is to make Delura diverge from that by including races that don't exactly fit into that cookie-cutter human shape that so many people are used to seeing, and making it interesting to see how these very biologically different beings manage to integrate their societies.
As for the choppiness factor, one reason could be that, starting with EP 005, I decided to cut the FPS down to 15 instead of 20 to cut part of the huge processing time to create each image. It could also be a result of how I had to switch up the methods I used to apply motion blur in order to keep render times from skyrocketing (I can't do it in post production yet, don't have the software for it).
Thanks for your input, and I will definitely strive to keep improving the series in all areas as time goes on. This is a learning process not only for me, but everyone on the team as well.
sweet can;t wait for more
Very well done, Sir.
Honestly, I did not know what was actually going on most of the time, but I suppose its because I have never watched any of the other episodes.
Both humour and overall style remind me of the old "Ratchet & Clank" games, wich is a good thing, as it gives me that objective-judgement-numbing feeling of nostalgia I associate with all things PS2.
My only complain would be the shading and the textures. From my point of view, it would greatly improve the quality of your work if you used moderate cel shading instead of Phong or plastic shading, as most 3D-graphic animations do (wich, again just my opinion, causes the whole picture to look awkward despite of detailed designs and good animation).
The fact that your character models and backgrounds are rather edged would be another reason to use cel shading, as it looks particularly good on low-polygon animation (just think of "Jet Set Radio", for instance). The resulting lack of surface detail could then be compensated through the use of detailed hig-res textures.
Of, corse, these are just some Ideas, and I am everything but an expert on the subject. Still, I admire the effort that went into this , as well as the final product, and would be glad to see your skills develop.
I will say that once I get my hands on some better hardware, a lot of those hard edges and render errors will disappear. Because the hardware I'm using is literally a decade old, I had to composite the majority of the shots to avoid memory ceilings and cpu overload... with software that wasn't really designed for compositing to boot (Blender).
As for cel shading... I'm going to use your suggestion at some point in an experimental short, as i've never really delved into that very deeply. I think it'd be a perfect opportunity to test things out!
The detailed commentary is greatly appreciated, thank you!
Really good animation quality, but I don't get the character designs. Are the artists furries or something?