Frantic 3

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Time for even more Frantic bullet dodging, ship destroying chaos!

15 Levels + 15 much harder Bonus Levels
Lots and lots of Bosses & Mini-bosses
Massive combinations of Upgrades
Deep Scoring System
Tons of Intense Bullet Patterns
A modifier system and 5 ships to customise your destruction



I liked the way the ships and projectiles looked like in Frantic 2 but other than that the game was okay.

Well, I want to like it, I really do, but there several things holding this game back.

1.) I have no idea what my hit box is. Is it a pixel at the end of my arrow? Is it my ship? Is it a box around my ship? If you don't know EXACTLY what you're trying to keep from touching stuff navigating patterns becomes simply a guessing game.

2.) Shields. You say the ships have them, in fact different ships seem to have different types, but you never explain how they work. As near as I can tell shields seem to be related both to how much damage the ship can take before losing health as well as how many 'lives' you have. What shield regeneration has to do with anything, though, I have been completely unable to figure out. Why would you add such a critical feature to a game as large as this and not bother to explain it so players will be able to use it!? It would have taken no more than a paragraph, or even a sentence, in the help section.

3.) Finally, the game is far too repetitive. I'm not asking for an in depth story line, or and story at all, but the difficulty progression is laughable. The first levels are too hard and, with the powerful upgrades available, the final levels are too easy. After just a few levels the repetition becomes tedious and it becomes more like hand-eye exercises than an actual game.

Essentially, this game is just lacking too much polishing to make it truly enjoyable. It is large, well built, etc. etc., but because you didn't bother to take care of the small things like making sure the bullets didn't blend into the first background and making the effect of upgrades clear this game is...frustratingly not as good as it should have been. The potential is obviously there, I wouldn't have bothered to write a review is I hadn't been impressed by aspects of this game, but as it stands this is just another bullet hell.

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okay why does area 2 look better than area 1?
and not in a good way like 2 has a black background and projectiles that are pure coloured making them pop while area 1 has a white grid.

other than that though the game is decently fun, it has the potential to be a good game but the amount of armour (playing on highest difficulty so take this with a grain of salt) the enemies have is quite absurd, you need to grind in the bonus if you want to kill enemies quickly which in a space shooter is where most of the flow comes from.

but other than every enemy being a tank and the background (in the first area at least) taking away from the other visuals it's a good game.

the various bullet colours help tell patterns apart, the shop system has a lot of options to play with (though i discovered a glitch where the left most null slot is actually usable but has no graphic aside from level) it's just a fun time kill, if not a bit of a slower paced one.

No background? Come on man..
How can the graphics get worse in next version?

Not bad. Pretty good time killer.

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Credits & Info

3.75 / 5.00

Jan 23, 2013
9:14 AM EST
Action - Shooter - Vertical Flight