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Battle for Darkness

rated 4.13 / 5 stars
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Strategy - Other

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Credits & Info

Jan 22, 2013 | 7:49 AM EST

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First Blood 5 Points Kill one realm unit
Golden Hammer 5 Points Kill 10 units with your Goblin Warriors while the Gold Digger skill is active
Detonator 10 Points Kill 15 units with your Goblin Kamikazes
EvilSmith 10 Points Get one of your battalions fully upgraded
Fearless 10 Points Charge the enemy 15 times
Ranged Support 10 Points Kill 50 units with your Archers, Chamans or Dark Mages
A Good Start 25 Points Reach 500 feet no later than day 10
Death from Above 25 Points Kill 30 units with the Apocalypse special skill
Demoniac 25 Points Kill 50 units with your Demon
Necromancer 25 Points Ressurect 10 Underworld Fighters
Under the Rain 25 Points Kill 40 units while the Black Rain skill is active
Tactician 50 Points Reach 1000 feet no longer than day 25
Upgrade Complete 50 Points Get your entire army fully upgraded
Victory 50 Points Complete the game
Annihilation 100 Points Complete the game no later than day 45

Author Comments

*** Victory screen glitch has been fixed

Command your Evil hordes in a epic battle to defeat the armies of the Realm and the mighty Titan.

- Use your units unique special skills
- Drag and drop unit icons to change formation lines
- Upgrade your army between battles



Rated 4 / 5 stars

This was a pretty amazing game. The idea of switching units to counter is simple yet fun. The diffculty curve also was pretty good. I beat it at day 35 pretty easily. It was a lot of fun to use every trick and spell in your arsenal to last as long as possible. I actually went up against the Titan 3 times haha. He was a tough nut to crack.

However there is ONE pretty big problem that cost you a star, the controls. Switching formations gets very akward with the drag and drop system in place, especially when your army gets larger. When I rapidly bring melee troops to the front, my ranged troops get pushed back and I have to quickly reorder everything. If you ever make a squeal or update this game I HIGHLY recommend allowing you to "Lock" positions and implementing hot keys. For example, I allow users to lock the Skeleton Archers, Chamans, and Darkmages in rows 2-4, then let them quickly switch off row 1 with the appropriate melee unit. Other that this one issue the game was very well constructed.

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Rated 4 / 5 stars

either i havent found the secret or it is rather difficult and especially repetitive to earn gold ... i really like the upgrade and system, the high number of totally different units and their special abilitys. very solid game!


Rated 5 / 5 stars



Rated 4.5 / 5 stars

It's good, why isn't this on the front page as featured games? It's entertaining, it's creative, and it's diverse. Being able to change rows to accommodate certain situations was a nice touch to this game and each monster having its own unique skill was neat. The mechanics were fine and smooth, the music also goes quite well with the game. I have little complaint for this one. 4.5 stars because i feel it's slightly repetitive.

Did you seriously give this game a 3 because not every monster you wanted was in it?
Why don't you go list the entire fucking monster encyclopedia from dungeons and dragon while you're at it in your review? This is a decent game that deserves well over a 3 star. (Putting in consideration of difficulty of producing a game)
There's 10 units available for a player to use which is more than the average flash game offers while the enemy has 8 different units that aren't just copy and paste of the same design with minor differences. Every part of this game is colorfully design to appeal, enough to notice that at least this game deserved better.

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Rated 3 / 5 stars

what, i can not recruit ghosts, skeleton dragons, ghost dragons, zombies, vampires, dark mares, succubi, incubi, hell hounds, cerberi, necromancer, liches, mummies fallen paladins/death knights and devils? i mean, the enemy even has paladins and a titan! we should at least have a undead dragons!