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Battle for Darkness

rated 4.13 / 5 stars
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Strategy - Other

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Credits & Info

Jan 22, 2013 | 7:49 AM EST

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First Blood 5 Points Kill one realm unit
Golden Hammer 5 Points Kill 10 units with your Goblin Warriors while the Gold Digger skill is active
Detonator 10 Points Kill 15 units with your Goblin Kamikazes
EvilSmith 10 Points Get one of your battalions fully upgraded
Fearless 10 Points Charge the enemy 15 times
Ranged Support 10 Points Kill 50 units with your Archers, Chamans or Dark Mages
A Good Start 25 Points Reach 500 feet no later than day 10
Death from Above 25 Points Kill 30 units with the Apocalypse special skill
Demoniac 25 Points Kill 50 units with your Demon
Necromancer 25 Points Ressurect 10 Underworld Fighters
Under the Rain 25 Points Kill 40 units while the Black Rain skill is active
Tactician 50 Points Reach 1000 feet no longer than day 25
Upgrade Complete 50 Points Get your entire army fully upgraded
Victory 50 Points Complete the game
Annihilation 100 Points Complete the game no later than day 45

Author Comments

*** Victory screen glitch has been fixed

Command your Evil hordes in a epic battle to defeat the armies of the Realm and the mighty Titan.

- Use your units unique special skills
- Drag and drop unit icons to change formation lines
- Upgrade your army between battles



Rated 3.5 / 5 stars

Decent graphics and animation.

It gets very repetitive after a time - you always have to defeat the same 'easy" waves before you can get to the more challenging ones, which is very boring. Maybe you could have added "checkpoints" to allow the player to start at a later point?

More critically, the "drag and drop" method of changing your formation in battle does not always work properly. Sometimes the circles demarcating your different groups don't properly follow the mouse cursor, and "get lost" off the edge of the screen. You have to click several times to release, then start over. This is NOT a good thing to have happen in a critical battle. Also, your groups don't always seem to drop in the position where they're supposed to be. Furthermore, many of the icons indicating your different units types look too similar to each other. For example, the Demon and underworld warriors.


Rated 4.5 / 5 stars

Enjoyed playing this enough to play until the very end.
More units would improve the complexity of this game, and anything else you could think of.
All time high: 2244
My score: 3087
I doubt I did the best, but lol. Beaten in 39 days.

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Rated 5 / 5 stars

i think you should make a card game out of this i mean like magic the gathering make the monsters on the card appear like they are fighting like goblin warrior card vs peasant card :D


Rated 1.5 / 5 stars

Here we have Battle for Darkness , a "strategy" game that has more in common with games like Toss The Turtle, where you try to go as far as you can, upgrade, go farther, rinse, repeat until 5 hours of your life is spent on one Newgrounds game. Graphically it looks alright, nothing out of the ordinary for QiGames, though it's nothing spectacular. And I have to say that whatever field the game takes place in is the longest one in existence. The sound effects and music aren't great either, and they practically tried to be cliche. Don't get me wrong, for what they tried to do it sounded good, but there was no real originality in it. I ended up muting it and turning on gospel music (for some reason) and it fit just as well. But presentation is just a nice bonus for a game, it's all about how it plays and how fun it is. So is it entertaining?
Well, sort of
You see, like I said the game shares elements with games such as Toss The Turtle where gameplay primarily centers on upgrades and luck, but seeing as this is supposed to be a strategy game it kind of defeats the purpose when you have no real control of what your units do outside special abilities, instead the game has you running towards....something while your constantly stopped by the same seven enemies, in the same order, over and over again. If they'd randomized the order of your foes it might've helped the games case but for now it simply comes down to trial and error. You can rearrange members of your army, but I never used it because once you find a half decent order to do things you will never rearrange it. And then there's the Charge system, which bothers me more than it should. After a battle, you have like 10 seconds to earn some money and distance before more enemies show up, and by clicking charge during this time you go faster, farther, and gain more money, but it brings up the serious question of WHY WOULDN'T YOU CHARGE? Especially seeing as it takes up the exact same amount of time as just walking.
I'm sure there'll be people who can look past these flaws and enjoy the game as a whole, but I simply didn't. Your time is better spent somewhere else.
Please keep in mind, this is my opinion, so please don't down vote it because you disagree.


Rated 2.5 / 5 stars

After a while this game kinda plays itself. No real strategy involved, just watching the same units fight the same units over and over again.