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Steve 2.0 Alpha 0.1

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I'm making this, slowly, and I need opinions on what to add.
Edit: I've added 2 new levels, and the menu now let's you know how to use the menu screen.


Not a bad idea, but gets stuck after the tutorial, or have you not made that part yet?
Still interesting, if you're updating this, then how about adding enemies?

tomhart21 responds:

I have realised some people have yet to know the Blue Squares are buttons, and clicking them takes you to the levels. I'm fixing this.

Smooth, nice physics, decent gameplay. Good, just add some extra effort to the graphics and I'll give you a five next time round!

I'm liking the game keeping in mind that it isn't a whole game , but it obviously does need work. The controls are responsive, which I think is great because most platformers have that issue. The letters arent readable because the lines are too thin. It lacks a storyline too, but the guy on the first level is awesome and you should make a whole story around him. also, there isnt a die animation for the character wich it needs, and when you double jump there should be a jumping animation too. still, it's a great game and I had a lot of fun playing it

tomhart21 responds:

I originally made this game in 3 parts, and the 1st two lacked a real storyline, with the 3rd piecing the events together. You'll find once I make the full thing available (Probably through my website, the game will be huge) the game's story becomes more apparent. I'm also looking into animating a death of some sort, I'm not sure whether to have Steve be cut apart by the blades, or die in a different style.

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Credits & Info

2.76 / 5.00

Jan 18, 2013
12:52 PM EST
Action - Platformer - Hop and Bop