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Dr Vile- The Greater Good

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Homewrecker! 10 Points

Destroy all the objects in a house.

All the Circuits! 25 Points

Gather all the Circuits needed for the Death Ray.

All the Coil! 25 Points

Gather all the Coil needed for the Death Ray.

All the Metal! 25 Points

Gather all the Metal needed for the Death Ray.

All the Wood! 25 Points

Gather all the Wood needed for the Death Ray.

Death Ray Complete! 50 Points

Beat the game!

Untouchable! 100 Points

Beat the game without getting hit!

Author Comments

*** 2ND PLACE in Ludum Dare 25's Jam competition! :D ***
*** Made in just 72 hours! ***

Dr. Vile, the most despised mad scientist in the world, has one mission in life: become #1. He'll do whatever it takes to win the respect and adoration of every person on Earth - even if he has to KILL EVERY PERSON ON EARTH.

Take Dr. Vile and his AI companion, Lexe, on a quest to build the most powerful Death Ray mankind has ever seen. Will Dr. Vile use it for good or will the villain always be the villain?

Thank you for playing and stay tuned for a bigger and better sequel/version! :D

EDIT: Thank you for all the feedback, everyone! :D We are planning a longer version of Dr. Vile that will have a ton more features - including crafting - so stay tuned and thanks for playing!

EDIT 2: Now with Medals!


Cool concept, but, as you've pretty much admitted, unfinished.

I definitely like the idea of upgradeable mad science gizmos. General gameplay upgrades like more varied enemies and a gun that can actually kill things would also be nice. Mostly, though, other people have really already asked for all the things I'd like to see out of a full version of this game, so.

Kind of lazy programming, the things just flash when I hit them, and I get these things I have no use for, apparently. What pisses me off the most is how you have as much range as the enemy, so really, you're just trading hits. The menu is also kind of glitchy with the random }s.

Has to be three stars for now, since it's just a teaser. I agree with other reviewers about features, bartering, etc. Should be a game mechanic of continuously upgrading your demented tech. Specifically: 1) How about a gizmo to make Dr. Vile more intelligent (and then use his intelligence to improve the brain-improving gizmo and so on) so he can actually become the world's greatest scientist. 2) Mind Control. 3) Improved combat gear like shields, flying, stealth, grabby arms etc. in addition to basic weapon upgrades. 4) Running your Evil Empire with minions, subterranean fortress, big engineering projects, bribes to make the authorities ignore your enormous underground fortress.

Yes. Make a sequel. I want to destroy Dr Ben.

The concept was great. Loved whacking NCPs and destroying all of their crap. Pixel format is always my favorite and I think Dr Vile should turn his computerized companion into an android designed to kill Dr Ben and wreck all kinds of havoc.

This concept has been done to death, but it's still a good one.
As it stands now, it's way too simple to give me any excitement, but an actual "upgrade your death ray" mechanic would make this enjoyable.
I know the aim was to make a simple game, but that just doesn't cut it anymore. Instead of beating up everything, it would've been much more interesting to barter with people for specific parts(like tesla capacitors, laser targeting systems or something funnier, you can go crazy with names). Obviously you would need to get these developed parts from the better scientists, explaining how is Vile the worst. With interesting characters, funny dialogs, death ray developement, and a little logic this could turn out good.
By the way, I disagree with the other comments, beating people is easy, you just need to get the hang of it(and you get that after the first fight you have..). You can keep it as a side mechanic, but it shouldn't be the focus.

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Credits & Info

3.84 / 5.00

Jan 17, 2013
4:07 PM EST
Adventure - Other