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rated 4.11 / 5 stars
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Puzzles - Other

Credits & Info

Jan 17, 2013 | 2:09 PM EST
  • Frontpaged January 17, 2013
  • Daily Feature January 18, 2013
  • Weekly 2nd Place January 23, 2013

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Nuisance 10 Points Annoy your test administrator
Pwnd 10 Points Destroy a turret with it's own bullet
Sadistic 10 Points Find many creative ways to destroy turrets
Almost Got Away 25 Points Almost escape falling into the new chambers
Bullet Slinger 25 Points Redirect a bullet
Sweet Tooth 25 Points Finish the game with all candies collected
Winning! 25 Points Finish the game
Lucky Number 7 50 Points Finish the game with less than 7 deaths
Resourceful 50 Points Finish the game is 280 warps or less
Speed-warper 50 Points Finish the game in 12:30 or less

Author Comments

We look forward to making science out of you. Been working on this one for a while, hope you like it!

//EDIT: Daily first and frontpage! Thanks Tom and NGers! I'm glad you like it :)

//Edit 2: OH SNAP! Weekly second? Thats my first weekly prize ever!



Rated 4.5 / 5 stars

I do love the storyline, it's interesting and fun.
The game is not too hard, but not too easy either, I especially loved The Portal jokes and the similar yet unique gameplay of Portal, I found the cake joke to be very funny.
> Although, the only downside I have to this game is purely the fact that at points the male seems a bit too much like GLaDOS and the fact that you didn't give any credit to Portal which the game is obviously influenced by. But that's my only con of this game. Other than that, nice artwork, and good playthrough.


Rated 4.5 / 5 stars

I spent a bit of time jumping around the last level trying to figure out a way to get a secret ending, but either because it was non-existent or because of my own incompetence, I couldn't find it. It was disappointing too. In the final box where the game ends, there are two of those things that can be destroyed by turrets on the ceiling, but it seemed impossible to bring anything through there because it was blocked by an anti teleportation field thing. I tried firing bullets down the hallway and then warping onto them to try and bend them down into the final room, but I gave up on that since there's a wall there anyway.


Rated 4.5 / 5 stars

I thought the puzzles were top-notch, and the writing and voice acting were absolutely superb!! The actor and the writing were a perfect fit! The game pulled me in and made me want to keep playing until I completed it. The ending was a bit unsatisfying, however.


Rated 4 / 5 stars

I love how the game becomes unwinnable on mutliple occasions if you're like me and destroy every turret.

I know you can restart the level but still.

AethosGames responds:

Uncontrolled destruction isnt very scientific.


Rated 4 / 5 stars

In my head, I figured from the thumbnail that this game would be either too predictable and boring, or new, innovative, and fun in general. You earned the latter. Pixel games are some of my favorite sort, and this was one of the more entertaining ones I've played in a long while. The fact that it had actual voice acting surprised me, as that's rare these days, and what more; it was actually REALLY good voice acting. I found myself immersed in a new world, where the scientist was the guy really giving me the rules. His character didn't get old, and his personality stayed amusing, and even though the game was rather short, I enjoyed the bit of character development he got. I really hope to see more from him in the future.

Now, teleporting isn't a new feature in general, but the way it was handled in this was quite fun. Most games give you limits on how much you can teleport, or make it faaar too overpowered. You took an old trick and made it into something new and fun. You can only teleport up to a certain distance, and you can only teleport once you land (From what I saw anyway.) You also offer new ways to utilize this teleportation ability, which is also good.

Game play was straight forward, and even though I found myself frustrated in a few minor areas, I'd suggest amping up the difficulty, or perhaps offering a harder mode or even multiple objectives to completing each level. I'm no game designer by any means, but I'm sure extras can be difficult, but keep in mind, this is coming from a random player, and I suppose players know what they like in a game (Not that this one was bad by any means.) The game itself was also extraordinarily short, or at least it felt like it.

It'd be neat to see some stuff in the future from this series. I could easily see a sequel for this game if you ever felt up to the project. Maybe you could offer a level editor? Maybe even the ability to customize our Qoosh? Another interesting idea would be moving enemies, or even enemy Qqosh. I'd also suggest hiding the candy just a bit better (Though I did feel accomplished after finding them all.)

All in all, this is a good game, with some good improvements to other games like it, a nice and simple story, decent music, and gameplay that doesn't down right have you ripping out hair.

If you add a sequel though, try making it just a bit harder, and maybe add in some other features to keep a gamer's interest. Good job though, I give this game a 4 out of 5, and I still feel like I might be a BIT strict in this one's rating.

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