Obviously inspired by portal, but I love the direction it goes in. Love the game and the sense of humor.
Has a little bit of a control issue and some lagging on my system, but that's probably me. I have some hardware installed that doesn't get along with flash sometimes.
Okay, like...well, everyone said before, the sarcastic guy was too much portal-ish, reminded me like a mix between Glados and Cave Johnson. I think if you had done something different with the narrator it would have been an AMAZING game!
Right now it is just plain old awesome.
(spoiler ahead for people who didn't played this game yet)
But while you did something like portal that i think could have done some other way, the one think that had portal you should have copied you didn't, the blob finding a way out! When the limiter got broken i was like "oh boy, here we go" but nothing happened, which was really disappointing.
Nonetheless, great game! This is what i was looking for when i said today "i'm going to play a puzzle on portal, hope it will be something original"
I actually had a non-portal theme when I first started the game project, but almost nobody understood how it worked, even with me explaining it to them! Once I switched to this oh-so-familiar lab scenario, pretty much everyone suddenly got it. The portalesque setting is actually more a tutorial element.
I love this game, it has portal references, that portal feeling, but still a touch of individuality.
Reminds me of Focus with Portal story elements. It feels like you should be able to instant-warp as soon as you hit the ground after finishing a warp, but there is a mandatory wait period which makes more fancy play near impossible. :/
Otherwise, fun game - killed a few minutes.