I didn't have much fun. I think you'd be better off making a platformer with some good basic level design than relying on the text dragging gimmick and frustration. :/
this is the best game i ever played today
If target times are going to be based around how well you can drag things with a mouse cursor, you should probably make sure that the action of dragging things with the mouse cursor actually works intuitively, rather than having it jump the position of the word on mouseDown to some vague orientation around the cursor itself.
I only found one secret level before I stopped (and yes it sucked). But I did beat it haha. Pretty entertaining game. Controls seemed responsive, and mistakes seemed to be my own (which is great in a puzzle game). I got most of my target times for the levels I played. I would have liked to have some story elements in the game as to what I was doing or trying to accomplish outside of just beating a puzzle game. I liked the taunting text boxes though, it almost gave me a portal feel. I just would have liked to tie something to those text boxes, but possibly I just didn't play far enough.
As some might have inferred I did quit before beating the game, but don't take this as the game wasn't good, I just got sucked back into doing something for a friend. I will come back and beat this at another time.
on your tag, I think the word you wanted was massacre, not masocore. Well, it was more frustrating than fun.Your graphics were alright, and music was nice. but that was about it. There's no way I could ever make those time limits so once I found that it dosen't count the level as complete, I pretty much quit playing.
No, there's a genre of games called masocore, which are brutally difficult. This game doesn't reeeeally fit, but it's close enough. Google it.