The central idea makes sense. It's just that you really didn't make it sensible. My attention didn't stay on task while playing, and the ending did not conclude the story.
The story is left to your own interpretation. Sorry you didn't dig it.
Certainly an original gameplay concept, although it definitely would have gotten stale the longer the game drew on, so it's good that you kept it short. I'd say you could definitely make a longer, better game if you had other gameplay mechanics to go along with this one so that it wouldn't get boring quite as fast.
The "story"/theme seems really overblown, though. It already felt "deep" (note the air quotes) enough with the words at the bottom of the screen, but the woman's voice reading them like a stuffy English major just threw it into full-on pretentiousness.
The major setback to the gameplay was the limited resolution for a Flash game. The game is already pushing it at 600x600 and the actual gameplay takes place in a 500x500 sub-window (because I needed room to push the fractured pieces around). If the characters / tiles were smaller and I had a larger window, I really could've gone hog wild with the concept. So you're 100% correct that the length was determined by the mechanics and that's a very keen eye for design. Kudos to you.
The voice actress, Emily Wilden, is Welsh. So the stuffy accent was a necessity.
Boring, short and over all meaningless. Some people are bound to find the lone gimmick interesting but that is all. When making a game make sure that it does not rely on a single thing to make it enjoyable unless that is the story. This game is uninteresting at best.
Too much story and not enough gameplay is exactly what's wrong with the industry today.
This game is awful. The gameplay itself is very annoying and the difficulty should not come from not knowing where your character is. It's just irritating. The storyline is pretentious and thinks it has some kind of deep meaning and more important than it really is. The art style is bland, the music is bland and the game in general screams "low effort" to me.
You registered just to post this? You need to focus your energy in a more positive manner.
The game's concept is pretty cute, but it's very poorly executed. The game would greatly benefit from a bit of variety to it's platforming and puzzles, this feels more like a brief tech demo than anything else.
Sorry you feel that way.