Good game for the most part but could definitely use some work. I had a major problem using A - D to scroll the map, as it kept getting stuck going in one direction. Wasn't a major hassle, but a minor annoyance. My main issue was that the battles just took so damn long. And after 30 minutes of fighting, it gets to the point where no one is getting anywhere because the towers are strong enough to kill every troop that gets anywhere near it. Good idea, and has potential, but needs some polish.
NIce. It's very satisfying to win a battle that takes half an hour.
It would be nice if you could add a wait command so the hero stops moving.
I like it, but there could be a few improvements.
The biggest thing for me is that, if you enable mouse scroll, clicking on the spell icons can be annoying because you start scrolling left whether you want to or not. I like spells, and i like mouse scroll. Is there some way these two can coexist (like putting the spells in the center of the screen)?
Also, I think the game would be a lot more interesting if there were increased diversity with the units so they're not just "melee," "better melee," "ranged," and so on. Upgrading the units via skill points is good but it takes so long to upgrade them that way (several levels for some) that not everyone is going to get the benefit. I'd suggest making the units more unique from the get-go. Maybe the slaves never get armor upgrades (they're slaves, who's giving them armor?) but they have the fastest movement speed? What if the goblin soldier had a chance to block attacks with his shield and the assassin had critical strike (to start)? Something like that. Another option would be to vary the army with the hero. Maybe the warlock's mages are stronger, or come with free slaves to serve as meat shields?
Again, I really like this game. I'd just like to see... more.
I was pretty surprised at how challenging this game turned out to be. I think the main problem with it is that it was just too long of a gap between the castles! It took me forever to get there! I was always amazed at how much damage the castle was able to take. It doesn't help that the opponent can summon over a dozen guys instantly!
It does help that you get to unlock new and stronger units. It's hard to keep track with how fast this game moves. It definitley took a good deal of time and effort to make. I do wish the graphics were better. The resolution just doesn't seem good.
Overall a fun game to play. The main problem to me is it becomes repetitive after a while. Also, I don't know if it's just me, but some of the menus felt a bit cramped.
Looking forward to more games from you.