@OtonioBruno
The hint for the small box is the word Math. A=4 so if you count from there M=16 and so on.
The pixel hunting was annoing the rest was fun.
You and a friend go inside to explore, then you can't find your friend. After you realize your friend is gone you find that you can't leave! Now you have to find items and solve puzzles to escape!
@OtonioBruno
The hint for the small box is the word Math. A=4 so if you count from there M=16 and so on.
The pixel hunting was annoing the rest was fun.
The piano/math puzzle is interesting, but that's pretty much about it, rest of the game is just a lot of pixel hunting for hidden keys and gems. The small safe box in the trycicle room has no clues for what the number is...had to resort to walkthrough on that one.
For anyone interested on how the piano/math puzzle works:
In one room, there is a blackboard that points out that A = Square-root of 16, which means A = 4. The book that gives you a key among other hints, give you a sequence like 584-76-597. If you look at the piano keys, they are arranged in a sequence like this D E F G A B C. If you put A as the value 4 and go incrementing one by each letter, B = 5, C = 6, D = 7 and so forth, meaning the sequence 584-76-597 equals to BEA-DC-BFD in piano keys.
For the most part, this game was a lot of pixel hunting. I also didn't understand the MATH puzzle, but that's on me. Nice job with the creepy ghosts in the dark rooms though. They're just off-putting enough to make me think there's an enemy when there's not.
Puzzles were easy to solve with the available clues. Thanks to the walk through, I missed a jammed drawer, a puzzle box, and a torch.
I suggest that a map and a torch should be provided at the very beginning. Who would go inside an asylum with empty hands? The orbit collection part could be removed.
Strange how the emptier a level is, the spookier it becomes! Monsters don't really spice up the atmosphere as much as a lack of them. ;) Another good game!
-cd-