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Wilt: Last Blossom

Score:
rated 4.10 / 5 stars
Views:
162,814 Views
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Genre:
Action - Platformer - Other
Tags:
platform
apocalypse
contra
wilt

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Credits & Info

Uploaded
Jan 8, 2013 | 9:13 AM EST

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Author Comments

You are one of few survivors in a world destroyed by man made pollution. You're doing your best to survive with your daughter in the little cave you call home - unaware that the nightmare is about to get much worse...

Move with the arrow keys. Jump with A. Perform attacks with S. Throw grenades with D. Release energy blasts with F. Interact with the Space bar.

There is a walkthrough built in to the game. Just click the '?' in the bottom right menu whenever you get stuck!

Reviews


maddjuromaddjuro

Rated 3.5 / 5 stars

you should fix it so that when you pause, the whole game pauses, as it is now, when you hit Pause while fighting that cat thing that spits green homing balls, balls continue flying and dissapear, and you remain unharm; so you can abuse this



MLScherbatovMLScherbatov

Rated 3.5 / 5 stars

this is a great game... but for christ's sake, can we just stick to WASD? its really irritating having to move my hand all over the keyboard, and for me at least it really ruins the whole experience because i am constantly distracted. What is the point of putting jump as A and then not using the up arrow for anything at all? i just dont get it...


Asvegren responds:

Up arrow is used for aiming when you get the gun.


jesuisme94jesuisme94

Rated 3 / 5 stars

I really wanted to love this game. i really did. I loved the 8 bit music, the post-apocalyptic background, and the story. The main issue is that the gameplay mechanics are laggy as hell and the (what I assume to be) final boss takes so long to beat that it simply isn't worth it. And yes, I do know the mechanics for killing it, but at this point I've been trying for about an hour (which is longer than it took to get to this point in the game!) and I am fed up.

I would really like to know how the story ends, but the imprecision of the mechanics combined with the precision and time required to kill the final boss simply doesn't cut it for me. I hope to come back to your work in the future and find something more playable.


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MercMummyMercMummy

Rated 3 / 5 stars

The wall jump, I hate the wall jump. I saved way ahead yet the game brings me back to a medical station..
There are flaws and my fingers hurt because of dealing with them, but it's still a good game, just maybenot good for keyboards fingers, more of a console game with it's controls.



KikoshouKikoshou

Rated 3 / 5 stars

While a fun and well made game, it had a lot of problems syncing up it's gameplay with the world and tone that you tried to convey. As a solid Metroidvania-styled game the powerups were well spaced out, the map design was tight and didn't make you backtrack very far, and the few secrets and extra life goodies were a nice incentive to explore the level you designed. In all of those aspects it was a great game.

However if you intend to make a serious and emotional story in a post apocalyptic world you need to have the powerups and story match a better. It was sort of silly that the generic survivor was suddenly learning how to double jump, wall jump and use energy explosions. It would have made much more sense to have gained some technology, like a short burst jetpack or hiking gear to imitate the abilities that you "learned", and it would have been much better if you had just gotten rid of the energy explosion entirely. Aside from the one boss fight it's never needed and the gun is so versatile at killing enemies I never needed to use the energy attack at all. Not to mention it would have saved you all the bother of making enemies drop orbs to collect, which had a rather annoying process of needing to trail after you after you picked them up for them to actually be collected. For future references, either have that sort of thing home in on your character the second the enemy dies, or have it be something the character needs to pick up. Don't do both.

Lastly the story is frankly kind of weak. I won't give anything away so I don't spoil it for anyone, but suffice to say it is sort of bizarre how you end up going all Rambo on the facility at the end, the boss comes right out of nowhere, creating more questions as to just how or why they would make that thing, much less how it can't be hurt by gunfire or grenades during the first part, but it can later on, and finally the ending is just sort of anticlimactic. It's just an image that kind of vaguely hints at hope, but it doesn't actually give a proper ending to anything.

I did enjoy your game, but it's the whole package that makes a good game into a great game. It was fun, but it will be ultimately forgettable as it fails to do anything new or gripping with it's gameplay, story and characters.


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