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Wilt: Last Blossom

rated 4.10 / 5 stars
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Action - Platformer - Other

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Credits & Info

Jan 8, 2013 | 9:13 AM EST

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Author Comments

You are one of few survivors in a world destroyed by man made pollution. You're doing your best to survive with your daughter in the little cave you call home - unaware that the nightmare is about to get much worse...

Move with the arrow keys. Jump with A. Perform attacks with S. Throw grenades with D. Release energy blasts with F. Interact with the Space bar.

There is a walkthrough built in to the game. Just click the '?' in the bottom right menu whenever you get stuck!



Rated 5 / 5 stars

Takes forever to load...
I wish my PC was faster :)


Rated 5 / 5 stars

I was like LOAD, and the game was like NO! Then I was like FUCK YOU! Then games like OK! And I was like OK! I'll stay and play a bit...
All in all cant get away from it now damn you!


Rated 3 / 5 stars

While a fun and well made game, it had a lot of problems syncing up it's gameplay with the world and tone that you tried to convey. As a solid Metroidvania-styled game the powerups were well spaced out, the map design was tight and didn't make you backtrack very far, and the few secrets and extra life goodies were a nice incentive to explore the level you designed. In all of those aspects it was a great game.

However if you intend to make a serious and emotional story in a post apocalyptic world you need to have the powerups and story match a better. It was sort of silly that the generic survivor was suddenly learning how to double jump, wall jump and use energy explosions. It would have made much more sense to have gained some technology, like a short burst jetpack or hiking gear to imitate the abilities that you "learned", and it would have been much better if you had just gotten rid of the energy explosion entirely. Aside from the one boss fight it's never needed and the gun is so versatile at killing enemies I never needed to use the energy attack at all. Not to mention it would have saved you all the bother of making enemies drop orbs to collect, which had a rather annoying process of needing to trail after you after you picked them up for them to actually be collected. For future references, either have that sort of thing home in on your character the second the enemy dies, or have it be something the character needs to pick up. Don't do both.

Lastly the story is frankly kind of weak. I won't give anything away so I don't spoil it for anyone, but suffice to say it is sort of bizarre how you end up going all Rambo on the facility at the end, the boss comes right out of nowhere, creating more questions as to just how or why they would make that thing, much less how it can't be hurt by gunfire or grenades during the first part, but it can later on, and finally the ending is just sort of anticlimactic. It's just an image that kind of vaguely hints at hope, but it doesn't actually give a proper ending to anything.

I did enjoy your game, but it's the whole package that makes a good game into a great game. It was fun, but it will be ultimately forgettable as it fails to do anything new or gripping with it's gameplay, story and characters.

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Rated 4.5 / 5 stars

I was pleasantly surprised when I saw this game. I started playing and at first expected it to be another boring generic platformer. Instead I got a very atmospheric environment, incredibly tight controls, well placed upgrades, and an intriguing story (if a little bit overdone). There was a whole lot done right with this one and deserves every bit of praise it can get.

If you would allow though, I do have a couple of criticisms which could make your next endevour into the platforming genre even greater.

1: Everybody loves upgrades. You did a great job with them in this one but if you plan to make another, I hope to see more than just the generic double jump and wall jump upgrades. You dont need to make it an RPG or anything, but more than just zone, boss/puzzle, upgrade.

2: Varying environments. While your game was short enough to keep the destroyed/dystopian thing fresh, near the end I was really getting tired of seeing the plain brown and boring water .

3: A bit more involved in the story aspect. It was a bit random. How did the father know exactly where the daughter was taken, why is she immune, where did the plant come from at the end, and more questions were left unanswered.

Otherwise you've made a great platformer and it was a very enjoyable experience!

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Rated 5 / 5 stars

Cool game, but I don't know whether its my laptop/browser, but I experience a lot of bugginess. Character is auto running left, when in the water I magically resurface, the skips along the ground and on one occasion I fell through the ground. :/

Asvegren responds:

Sounds very odd to me, I've never experienced anything like that or had anything similar reported. I am sorry the game is not working well for you!