The Rose is Blooming

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Weekend Warrior 5 Points

You're pretty good at not dying. Grats! Survive 25 days.

Mister Toughguy 10 Points

Okay, so you can kill zombies. For now. Survive 50 days.

Survivor Man 25 Points

So you'll make it for a while. Maybe even 'til the end? Survive 200 days.

I'm Coming to Your House 50 Points

Okay, you made your point, no reason to show off. Survive 300 days.

Sagittarian 100 Points

You're an ultimate badass. Survive 500 days.

Author Comments

I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!

The game autosaves. You can quit at any time, and come back to continue.

The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.

You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.


I liked the idea of the game a lot, however, it is really repetitive. I only enjoyed up to about day 50. There is a lot more different scenarios that should have been included. I only dragged out to day 500 because I had the get the badges. So overall is was a great idea with weak execution.

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Now, I may not know much about game design, but three things stood out in my mind about this game.
1: The allusion was cool. When I died, I loved the World War Z reference "Whatever bro, tell it to the whales."
2: It seemed a tad unbalanced, maybe some behind-the-scenes number generator determines what happens, but I stepped on 4 planks in a row then got shot by two bandits. THEN, the super zombie. Lulz were not had.
3: other than that, it felt like a solid game. Good job, Hyptosis.

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Running is too easy and doesn't much consequence besides skipping out on a beating and possibly a food ration or two. Maybe the point of survival is not to fight, but to avoid confrontation. If you were going for that, then it might better suit the game to include some more content to facilitate that message. But other than that I feel that it is a decent game that makes you think about each decision.

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You can get through the whole game without killing a single zombie - but you won't resist smashing a few, so yeah, I see what you did there. Although I still think fleeing shouldn't be as easy.

Well, I think this whole game was created so a potential biologist could go crazy, go to a bank, get all his money, build a secret lab and invent the zombie virus himself. I got a F*CKING ONE HUNDRED bullets, so I could buy an armor, only to go to mere 45 because of these damned super zombies. Guess what - as soon as was too poor for the good stuff, I met the armor merchant. Fighting the urge to destroy my keyboard, I've grinded through another two hundred days or so - only to find out that the sexy mustache armor is the last one out there and NOTHING CHANGES. So this is me, opening a secret lab. Just you wait, motherf*cker.

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entertaining game, insanely difficult at first, but pretty easy at
the end. it needs a final boss (super zombie?) and more melee weapons, a greater diversity of enemies (maybe when you fight bandits you could actually fight them?) but all in all, this is a great time waster.

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Credits & Info

3.83 / 5.00

Jan 7, 2013
3:07 PM EST
Adventure - Point 'n Click