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The Rose is Blooming

rated 3.83 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jan 7, 2013 | 3:07 PM EST

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Weekend Warrior 5 Points You're pretty good at not dying. Grats! Survive 25 days.
Mister Toughguy 10 Points Okay, so you can kill zombies. For now. Survive 50 days.
Survivor Man 25 Points So you'll make it for a while. Maybe even 'til the end? Survive 200 days.
I'm Coming to Your House 50 Points Okay, you made your point, no reason to show off. Survive 300 days.
Sagittarian 100 Points You're an ultimate badass. Survive 500 days.

Author Comments

I made some adjustments, reducing the chance of the super zombie showing up. The idea for the game was that it gradually gets harder with each passing day, and that your luck is worse each day. That is why it gets worse as you go, to see how long you can survive. I've taken everyone's crits into consideration and will make adjustments and release it again in the future!

The game autosaves. You can quit at any time, and come back to continue.

The goal of this game is to essentially see how long you, our hero, can survive after the end of the known world. There is some luck involved in this game, but also planning out what resources to use and when, is a major key to surviving for a long time. Please let me know what you guys like and dislike about the game and I will happily make adjustments based on the audience's opinions.

You don't have to rush in the combat, take your time. The zombies can only attack once, per each time you attack them. You hit them, then they can try to hit you. You always go first.



Rated 2 / 5 stars

i got chased by a super zombie the first time i checked a place.


Rated 4.5 / 5 stars

This game is so fun at first and then come bored when you can't fight zombie or find some better gear then it will fun again when you have a very good gear. I think this game will be better if you add some event such as you kill some bandit and got a new gun or add a loot system that make a random drops from zombie. By the way I really need an unlockable new rest screen.

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Rated 3 / 5 stars

It's an alright time killer.

Your Max HP effects how strong enemies are.
-ex. If you have a hp cap of 10 through out the game enemies will die in the lowest amount of strikes possible (gun/melee 2-4 no wep upgrades, 1-1, 2, or 3 respectively more upgrades), aside from training or "level up" screens where you are effectively making the enemies damage endurance stronger.

Food gain/loss, ammo gain/loss, hp restore/hp loss, weapon/armor upgrades, and barters for gains of previously listed scenarios are all randomized.
The explorable areas, there names and the listed above in them, are all randomized as you proceed through them. This game has no written ending.

Weapon upgrades (hockey stick, bat, machete, chainsaw - etc) effect bullet damage. 1 weapon upgrade (bat) at 10 max health will one shot enemies when using the gun option. Machete/chainsaw (3rd/4th upgrade) +etc at 10 max health 1 shots with a melee swing.

It's not that the game becomes harder the further you get into it and I haven't noticed an increase of bad encounters now passing day 200, its just the illusion of the mechanic. If you increase or become more vital you're countering the definition of vitality. A counter productive beginners trap.

Honest opinion, I think RNG is over played in many games today. Replacing story arcs for randomly generated areas dismisses any accomplishment of progress or "the journey". Yes, in replays you get a different pattern but it's all the same stuff just jumbled up from the first go.

Gameplay necessities ex. loot, food, upgrades needed for ensured survivability thrown into the RNG blender turn a strategically placed layout into luck of the draw.

But seeing as this is a visualized text based adventure with an action element alot of these fit well. All except for food... Dying to starvation equates to darwinism.
If you don't harvest or find food in the length of time starvation takes to set in IRL, its kinda your fault you died. The hunger mechanic, does bring in an element of psuedo realism but in reality the risk of starvation doesn't set in for weeks. Some have gone 8+ weeks without food, some go 2 weeks. Fat, metabolism, etc factors play into it. Not, "I RAN OUT OF WHEATIES x_x".

Dehydration would be slightly more acceptable but unless your in a desert it's still not gonna be hard to find vegetation, puddles, bodies of water, or even stored drinks in an urban environment. (last ones debatable depending on how long the worlds been destroyed.)

Inshort, leave food/water out of the equation, assume the character does it naturally. Leave the grip of death to mortality wounds... and disease... what an RNG way to die... disease >.> don't do it. Highlander death or bust.

3/5. Had fun, enjoyed what it had to offer.

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Rated 2 / 5 stars

There is not "some luck" required in succeeding at this game, luck is the only factor involved. Stepping on three nails in a row when you're down to your last bit of food and have been trying to dig some out for the past ten days is just frustrating, and no amount of strategy will do anything to change it. Running from every zombie for a hundred days because your weaponry never upgrades, hitting five or six super zombies in a row, getting attacked by zombies eight times with none of them ever dropping anything, these experiences are entirely too common, and entirely outside the player's control. The only way to win is to luck into a lot of good spawns instead of bad ones, which isn't really fun in any way.

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Rated 3.5 / 5 stars

Not a bad game overall, but the amount of super zombies is rediculous. Running into 5 or 6 in a row. saying screw it go to a different place or rest a day or two, and still get another 4 or 5 of em in a row. I would change the amount od ammo that you drop from running from them. In game you find 1-5 at a time but you always drop 5 bullets when you run.