i remember over a year and a half ago playing the original Neonider so addicting you read my review on adding a goal and i love how you listened and gave us missions so we now have some goal thanks for that the music is still good the upgrades are decent and i like the new profit system but i feel you could do something better maybe bring back the old click to activate power things though some people don't like that but i did you can use the old power ups that made you invincible to a specific color.
you can probably come up with more if you put some thought into it but all in all still enjoy this little game though it isn't as addicting as before
4/5 on the Pic-o-meter
because, This Flash is crunk, fo shizzle!
wow !, really thank you !, i don't think i will have a good player like u T.T, thank you for the comment, and the advice, ppl like u that give me spirit to continue making game, thanks !
A very well made game, I believe.
I like the contrast between the dark background and the glowing "enemies". Makes the game look very nice. I also enjoyed the idea of implying missions to complete, even though they got boring and repetetive. I played until Mission 25 and then just gave up because I had lost interest in doing the same things over and over again.
Still a very nice game with easy and simple control and design. Good job.
Thank You :) ill made not more addictive later :)
Neonider 3 is certainly your best entry into the series. Polished Geometry Wars-esque graphics, solid controls, and the addition of missions was a plus. Though, being the third in the series, I would have liked to see more variation from the previous installments. There are also a few problems I ran into.
First off, the power-up collection missions took way too long, especially as they starting reaching a goal of 30. By that time, most of the power-ups are upgraded about halfway, and they take a bit of time to expire. Being that you can't collect any while one is active, this eats up far too much time without there being any kind of progression in the game. Even waiting for only health powerups takes forever. I think that making health power-ups drop every once in a while no matter what is active would have been helpful.
I also ran into somewhat of a bug, or at least an inconvenience; While the coin magnet is activated, if any part of the red collection field goes over top of the pause button in the top left corner, you cannot click it until you move it away. It's like the collection field blocks it. When you start getting larger and larger fields, this can be quite annoying. I know you can hit "p" to pause also, but sometimes you can't really stop to hit it while your avoiding fast moving objects.
Finally, I'm dreading that the first secret medal is to reach 1 million points.
Looking forward to what you have to offer next!
Thanks for the helpful comment :)
It was weird, because I had no idea how this thing was even played. I basically just had to collect the money and do the same thing over and over. I admit that I got a medal, so it wasn't that bad. I think you deserve credit for being creative. The designs of the obstacles weren't that bad. I could have sworn that you could always get into another level after you died. If that is the case, then good for you.
The sounds weren't bad. They did get a tad irritating after awhile, if only because they keep going on while I'm typing this. It's interesting to see what kind of obstacles will show up next. I recommend this, but it does need to have better design. It's just decent for what it is.
Really good game! Though I don't know how to get the first secret medal. If you have it, PM me, please.