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Enola: Prelude

rated 4.01 / 5 stars
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Adventure - RPG

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Credits & Info

Jan 6, 2013 | 1:29 PM EST
  • Daily 4th Place January 7, 2013

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Author Comments

This exciting spin on the turn based RPG genre sends players on an epic journey across the land of Enola. Battle a wild variety of enemies and bosses across 16 unique hand drawn levels. Collect materials, build new weapons and learn a devastating array of magic attacks.

After completing the game, you enter prestige mode. You keep all your weapons, items and spells but all the enemies become much harder and you will have to complete each level again. This is only a prelude - bigger things to come!

** NOTE **

if anyone has previously played this game on ArmorGames during its initial launch, bugs were experienced. These have been hopefully fixed for this version and it should be a much better experience. Enjoy!

Update - Tuesday 8th Janurary 2013
People here experienced problems with ailments - we have just pushed an update which should address this and a few other minor problems. Sorry about that!



Rated 4 / 5 stars

I liked this game, but couldn't figure out if the ending was an ending or not. It says there are more steel enemies to defeat, and starts me over...but the levels are he same as before with the same low hit points for enemies. Am I supposed to play all the way through again? I am not sure why people are blasting the special skills. I have actually found that against some enemies, the rockslide is nowhere NEAR as efficient as other skills. Some it even delivers less hit points than skills the require less MP. I assumed it depends on the enemy. The final boss (as least in the first go round) took quite a bit of leveling up to beat. I thought it was unfairly hard until I went back and played old levels. But other than that, it was a decent enough time waster, which is what most people look for in a flash game.


Rated 4 / 5 stars

Loved this game so far :D


Rated 4 / 5 stars

Whilst I certainly enjoyed the game, there's a thing that bothered me quite a bit. There's this music theme in it (the battle theme), and I can't help but notice... It's also the one that plays in REMNANTS OF SKYSTONE. Now, I mean no offense (really), but I believe one should use creations made by oneself. If you're the maker of the song, I do apologise; but if not, proper credit should be given, I believe.
Now that we're past that, and as I said before, it was really enjoyable. I also would add a difficulty feature, besides the "prestige" one.
Also, on a personal note, what I liked the most was the "harvesting materials" feature for crafting. It reminded me of SUMMON NIGHT: SWORDCRAFT STORY, a game I quite enjoy and replay every so often.


Rated 4 / 5 stars

It has all the potential to become the second EBF (not trying to compare the two directly, just stating they are similar), but lacks in some things that keeps it from true greatness. The battle system is fairly interesting, but the battles themselves were fairly repetitive and even tedious at times. The monsters and swords sort of lack creativity (minor complaint really), and the story ends too abruptly, but hey, it is is a prologue after all. Beyond these flaws, it was a fun time killer, and I hope the final product becomes truly great.


Rated 4 / 5 stars

A refreshing break from the regular RPGs on this site. The battle system is easy to understand and interface with, animation is cute and moves smoothly. Only problem/bug I found was the ability to freeze bosses attack bars by using a Slow, Poison then Slow attack. Renders the last boss useless... I just sat there keeping it slowed till it died. Apart from that small problem, the game is a good start, hope to play the full version someday. Audio 5/5, Visual 4.5/5, Game-play 4.5/5.