I'm stuck at patience : aproaching ( Sorry misspells i'm from another country)
This must be a Hard Rhythm Game, or I just suck at Rhythm. I hope it's not the latter. This was good practice for the Rhythm Heaven games I am going to play. 5/5!
level 4 is fucking bullshit. i cannot figure out the rhythm of the bottom guy.
it's horse shit. i've tried multiple ways that seem to go with the flow and they all result in a fail.
fuck this piece of shit. it was fun until i scored a dozen f's in a row on that level.
Truly incredible rhythm game. The concept is easy and graspable enough to appeal to casuals, but has a learning curve steep enough to tempt players to get better. The ability to unlock secrets with higher grades to compel continued playing was a really nice feature as well. It even drove me to get a perfect S Rank on all the songs (Yes, that includes the bonuses. Don't even get me started on how long those took me xD).
Speaking of songs, the quality of the music in this game is incredible, with unique beats and catchy tunes. Intimate is one of the best tracks I've heard in a long while; very well paced, and just beautiful. And, oh, the boss. The intended glitches in the track adds another depth to the rhythmic and sound-based capabilities of the song; simply amazing.
The difficulty is very well balanced, with early levels being just easy enough and the later bonuses really taking a few tries to master. It's as difficulty ramp-up should be.
I can personally tell a lot of love was put into this game. Free of glitches, and with the nice little additions like the disco colors changing only on each beat of the heart. Every nook and cranny of this game is very well polished.
Overall, an excellent edition to the rhythm game genre. I hope this game receives as much praise and support as it deserves; my condolences go out to the devs of the game. Great job. May you hold much success with this game in the future.
This is the rhythm game I never knew I wanted!
The one-button mechanics for either one line or multiple lines is so simple that it works well. It also really helps that you set up each beat segment so the player learns how to handle it before introducing the next. This is especially well illustrated in levels with more than two lines.
The songs are fantastic, with one exception: Matchbox Twenty. I know you were just experimenting with how well this concept works with pop songs, and I'd have to say that it doesn't work. I'd recommend concentrating on the kind of lyric-less songs that occupy the rest of the game.
Level two is so sweet <3, the boss is surprisingly epic - who knew that kind of glitchiness could work so well in a rhythm game?
(Another recommendation: If getting a perfect on the boss level adds to your NHS Approval Rate, then there should be some way to track your rank of the boss level on the menu screen. It's not a big deal right now, but if you add more bosses it will be.)
The claps of the seventh beats, when they're all pressed correctly across different lines, really make a great rhythm together! And that adds to the game feel a lot.
Overall the presentation is stellar. I've S-ranked everything except the bonuses, though it was a challenge! I hope you continue to develop this game, either in flash or even trying to move it to Steam or something of the kind.
Now if you'll excuse me, I want to go download those cool songs!
hey, glad you like it and got what we were going for with the game design! And yeah we are staying away from pop songs, that one in the demo was just a fun thing just for kicks.