-1.5 stars for that awful walking animation. This is what I have to watch for almost the entire game? it looks like a joke! Seriously I can get over not having jump or anything else to do because the story is interesting, but that walk animation is completely awful.
Speaking of jokes, -.5 stars for "The Moon Inc." This also sounds like something from a parody and is not appropriate for this type of horror deal.
Finally when I came to a button at the end of a halway full of lamps posts, I began to try guessing a code for "LIFE" (I began typing in LIFE with shift held down) and the game restarted from the beginning. This is a very serious bug and it has caused me not to be able to play the game anymore.
It's really too bad that these crippling problems are bogging down a game that seems otherwise pretty cool and dark (if slightly poorly translated). I was enjoying the story a lot until I ran into this bug - 2.5 stars in total.
i kant win the game kus i dont know what the code inn the sekret room is -_-
Fails to impress me in any shape or form.
Plot unoriginal and contrived. In essence, it seems to me, this was a poor cut-and-paste based selection of material from the films cited as inspirations. Segments shoved in for no discernible reason other than for the sake of shoving them in, thus a story in the shallowest sense of the word is created. Characters superficial and script dull.
Gameplay and presentation were endemic of that abysmal grade often found seeking acquittal under the banner of art. That doesn't make sense to me because I think that all games are art to begin with, so to me, this is just a lame excuse to be minimalist.
Accordingly, there wasn't really a theme or style or genre to speak of. It was just really confused.
this game was pretty good, slow, but good. i also like how his wife's name was Nicole (dead space refrence). also i dont know if its a glitch or an Easter egg or something, but when you press the emergency button in the room you can moon walk if you hold down both the arrow keys
Another art game to slowly trudge through.
All of these games are beginning to look the same to me, just with different settings. Minimal interaction from the player, focus on the game mechanics or graphics in of themselves without much to speak of in terms of gameplay. They're raved about as deep or inspiring or whatever but I've stopped buying it.
This game does not wow me, and in fact gets a rather humdrum "meh". I can usually tolerate the cookie cutter programming of flash-based art games because in most of the ones you hear about, there is a story to be eaten up, or some horror I desperately want to seek the origin of. Here, I am left without that. A man goes crazy after 2 years isolated in space... this is neither a totally unusual concept, nor unexpected. Anyone would go mad after 2 years of solitary isolation. What makes the other art games interesting with the concept of the sudden onset of madness is the very mundane situation they are put in that finally makes them snap, or the blocking of some trauma that haunts them without the character knowing why. We get none of that here... this man is alone, and since the moon base did not explode, I can only be led to assume he has simply gone off his rocker. This ends the mystery for me. I get to slowly, painfully slowly, watch a random astronaut (named John, of all things! John Smith anyone?) go crazy, and then help arrives. This did not introduce anything new to this genre of game.
Another big red flag with this particular game is the presence of secret medals and a "secret room" medal for a game with zero replayability. Except for, I suppose, the "secret room", this game will be entirely the same over and over. Slogging back and forth as if weighed down by the moon itself, slowly creeping from monotonous screen to monotonous screen to finish. I almost felt like I was dragging a limp dog out back to shoot it.
The use of flashing lights and jump scares did not do much for my immersion nor my suspense... I could almost predict when the next thing would happen, because there was a pattern to it. New day, scary thing, John panics. New day, scary thing, John panics. But of all the ways to use the eerie vacuum of space and our vast gaps in knowledge about space to your advantage, you chose cliches that could not be more ready to lay down and die. Bloody ghost/hallucination, creepy mirror world, and a haunted payphone. Variations on these exist in tons of horror games, and very few suspense, non-action oriented horror games take place in space! I just feel like a lot of opportunities to embrace the setting you smushed this horror game into were shoved aside for more comfortable cliched horror tricks.
I'm sorry if this review is harsh, or you feel I'm being mean. I am not intending to, these are just my honest opinon of a game which feels to me like a very forgettable, boring, uninteresting and cliche work that could have been so much better, and failed to deliver.
Review rating: .5 stars
NG rating: 1 star