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Deus Shift

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Basics 5 Points

You beat the tutorial. You might even know how to play!

Friends 5 Points

You beat someone in multiplayer. Winning is the best part of having friends!

Vanquisher 10 Points

You beat the Beginner AI. Vanquished your first foe!

Master 25 Points

You beat the Intermediate AI. No computer can stand against you!

Author Comments

Deus Shift is a competitive, two player strategy game. With nine unique units, and tons of possible strategies, outsmart your opponent and defeat their heart while defending your own.

I've started a Deus Shift Tournament! Sign up/read details here: http://www.newgrounds.com/bbs/topic/1329558

*NOTE:* Deus Shift is not a casual game. You will enjoy the game a lot more if you take the time to learn it (by playing the tutorial) before jumping in. The beginner AI will destroy you if you don't know how to play.

1/11/13 (1.81) - Added the ability to share and browse records of other players.

1/11/13 (1.80) - The AI will now never take more than one minute. It has been optimized some, and if it takes a minute, it goes with the best plan it's thought of and trashes all other plans (this means the AI might not be as good on older computers).

1/5/13 (1.79) - added medals and highscore api. Unfortunately, medals and highscores made before this update will not be displayed.

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Very interesting game somewhat reminds me of chess. It has great potential and I wouldn't mind seeing more of this. Keep up the good work. I think some type of effect should be added for the heart to give some leverage because I found a way to basically gridlock an opponent to the point where they can't summon anything.

davidmaletz responds:

Thanks for the review! It is possible to gridlock the AI as it has some weaknesses, but I think there's a way out of most of those situations for humans. Also remember you can buy units back to make room for new units. Show me the record for a particular place if you think there's no way out.

As for abilities for hearts, we've thought of it (allowing you to choose a main "character" that replaces the heart and has different movement/attack options). We might do this for a sequel one day, but it'd take a lot of thought and balance to get right.