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Millions of Zombies

rated 3.10 / 5 stars
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Adventure - RPG

Credits & Info

Jan 2, 2013 | 7:42 PM EST

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Author Comments

Online Action RPG
-Try to survive as long as possible against millions of zombies
-Extensive item system features literally millions of items to acquire
-Sell your loot to other players and buy new equipment via an open marketplace
-Tons of new features are being added every month

New release - January 4th 2013

New Feature : now using facebook login for facebook version.
New Feature : added an option screen where we can, for now, calibrate sound volume.
Improvement : Added better feedback when out of energy.
Improvement : Added better error login on the server side. Will help me to fix server side bugs.
Improvement : The equip button no longer appear if the character does not meet requirements to equip an item.
Improvement : Made it easier to see the time remaining to cooldowns.
Bugfix : fixed a bug where it was possible to finish a night in 2 seconds and exploit this until infinity.
Bugfix : fixed a bug where if you clicked the store during the countdown to the next night you would lose your progress.
Bugfix : fixed a bug with the search engine in the marketplace.
Bugfix : fixed a small bug in firefox where the night text would not update when changing night in the overworld.



Rated 5 / 5 stars

WOW COOL!!!!!!!


Rated 5 / 5 stars

kinda laggy but cool game


Rated 4.5 / 5 stars

An excellent game, my only problem is every now and then everything on my screen disappears and im left with the background only and it just stays frozen during missions. I then have to refresh the page and i have lost all items and cash that was gained during that level.

Other than this the game is great and I have been playing it for hours!

Can't wait for the updates, when will they be released?

People find this review helpful!
alexmtl responds:

I release update every time I have something substantial or important to release. It can be one release a day (like past 2 days) to maybe 2-3 weeks between releases, depending what features I'm working on. The skill system is pretty big and will take a while to finish once I start on it.


Rated 4 / 5 stars

heres some improvements you can make:Make a statistic system where it explains status upgrades for example(defense:protects for %.1 of damage per point).
i have trouble selling/salvaging things w/o clicking a tab and back to sell again and tabs for inventory for organization instead a bunch of icons in one area making it messy.
people like being awarded and challenged you should make challenges with types of rewards and a zombie statistics depending on how many zombies you have to kill in order to get the stats of the zombie or something similar,since its in beta and in development i give it a 4.

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Rated 4 / 5 stars

I like what you are going for in the game. There is a ton of stuff in this and i have only skimmed the first few levels of it. I can see some of the balance issues you are talking about. I dont really know if you get bonus points for staying out longer without going to equip again. I know that one night i tried to go for a third round but nothing came. I have also picked up a few items while killing and when i went to my inventory they were not there. Mainly 2 assault rifles. Do like the energy system although with so few perks towards it at the moment its easy to find yourself getting overrun at the end of a second round. I am assuming that when the skill menu opens there will be something towards that.

Overall I really like what your going for on this and look forward to seeing what all is added in the time to come and after judgement is passed. You will likely hear from me again