Great concept, but too difficult when it comes to perfected lining of pixels. Indeed, it does feel more like a chore then a game it self. I've attempted to get the hard medal, but it actually causes physical pains trying to make the acute measurements by the the slightest adjustment. I'll keep trying though.
Neat game, although it feels a little too much like a chore. People who have worked with graphics programs may have done this sort of thing from time to time. It reminds me of dragging cropping rectangles to make the picture just the right dimensions.
To The-Lizard under me, the y axis isn't necessarily inverted. It's only inverted by the standards used by mathematicians drawing graphs. In terms of computer programs like Photoshop or Paint or Flash or whatnot, y values increase going downwards on the screen. So when it comes to pixel hunting in a program like this, you would expect 0 to be at the top rather than the bottom.
I really liked the idea for the game but the Y axis was inverted which made it confusing to work. Try fixing this or giving the option to choose to allocate your own axis choices.
Sorry man but this is just not a good idea. It's skillfully made though.
I like the idea of the game, but I had problem with this game as only 1 target showed up.
Glad you liked the idea. Once you click on the first XY target then immediately you get the next XY target values on the top right corner.