While I do LOVE games like this, The Children of Brinn seems to be lacking.
My first issue is that there is not much branching out. Sure there are multiple "roads" you could choose, but most of them just lead to the death of the entire party. I mean sure, if you play enough times, you learn new things, meet new people (The Berserker and The Guardian), but it all just ends up to the same conclusion: Totally bitch slapping the final "Boss" like he was a toddler.
This brings me to my next issue: The game ends very, very abruptly. I would have maybe enjoyed leaving the cave and the dangers of returning to the village. Maybe the village has been attacked. I don't know, Brinn just left so much to be desired.
One thing that I did like about this game is that you actually kind of care about the characters, at least I did. Don't ask me why, not much development or relationships, but I liked them. I was sad when Will or Nebel died.
In short, this was a pretty good game, but due to the lackluster ending and pretty linear gameplay, it is kept from greatness. Even if it was kept back only slightly.
Thanks for the feedback. It was a bit of an experiment, base don the reviews I might try to release another version with more details and better endings. It was a tough thing to keep straight too. I certainly planned for it to be much bigger than it was, it's already fairly large when you look at everything under the hood, it just feels small when you play it and that's a bummer.
Not bad, text is outrageous though. I dont think a whole lot of people will actually take the time to read it. Probably just click click click and see what happens.
Yeah, I hate words.
but yet, its too shot to be the best of the week.
Should of been longer. I like how in all the instances the rogue dies except the one time he's 'like a boss'. hehe