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Knight Run 2

rated 3.03 / 5 stars
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Credits & Info

Dec 24, 2012 | 2:32 AM EST

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Author Comments

Knight Run is a fast-paced fighting game where your goal is to get as far as possible without dying. Along the way, you can fight enemies to gain experience and levels which allows you to learn skills to better fight off enemies.

This is only my second game, and it's just a completely reprogrammed version of the first one/first game I've made. (Next will be a completely different game, not Knight Run 3.)

I really appreciate any comments and constructive criticism you can give me. :)

=======How to Play=======
(Also available on the menu in-game.)
Arrow Keys -> Move
Spacebar -> Jump
Z -> Attack
X -> Block
C -> Skills Menu/Pause game
Double tap right/left -> Sprint
Attack while sprinting -> Sprint attack
Down arrow key while in air -> Jump attack

Full list at
+ -> Added feature
- -> Removed feature
~ -> Updated feature
! -> Bug
X -> Fixed bug

+ (Possible) lag reduction changes.
+ Knockback from damage doesn't push characters instantly, makes them slide over instead.
~ Increased speed while walking when blocking.
~ Changes to sprinting timing.
~ Raised spawn chances of enemies.

+ New attack! Press the down arrow key at the peak of your jump to quickly descend and damage enemies around you.
+ Sprinting! Double tap the right or left arrow key to sprint.
+ Another new attack! Press the attack key when sprinting to do a sprint attack.
+ Player can block while walking.
+ Biomes! (Mainly for variety right now, biome-specific features will be added later.)
+ New gameplay song (in addition to the previous one, they alternate)
~ Slight movement changes for characters.

X Quick bug fix/code edit.

+ (Possible) lag reduction changes.

+ Added leaderboard button on menu.
X Fixed player starting off with 30 skill points.

GAME COMPLETELY REPROGRAMMED. Will be distributed as 'Knight Run 2' from this point on. THESE ARE THE CHANGES FROM THE FIRST GAME.
+ HUD Re-done.
+ Player can now jump.
+ Slow-motion effect when player dies.
+ Background on menu now scrolls.
+ Fancier scrolling in-game.
+ Death Music.
+ Archers/Mages can fire multiple projectiles at once (small change, might not be very noticable).
+ Better attack damage timing.
+ Shadows added to characters + ingame objects.
+ Characters layer properly with each other.
+ Lowered enemy spawn rates.
+ Enemies walk to the right after the player dies.
+ Added jump sound effect.
X Scrolling background no longer flashes white randomly.



Rated 4 / 5 stars

It's really good but, can't you add some more enemies? Perhaps some giants or some witches, maybe...?
And it would awesome to be able to customise the hero, or at least make the hero change outfit when you level up?
Other than that, it was an engaging game that I had fun playing. After a while it gained in hardness, and it had the necessary challenges that make a good fighting game. The character movements were smooth and continuous. :)

People find this review helpful!
Stealth2800 responds:

Thanks for the review! I'm still thinking of ways to make the game have more variety in it. ;)


Rated 1.5 / 5 stars

this game su*** soo easy to lose i must stop play omg not good

Stealth2800 responds:

You gave me a low rating because you suck at the game? That's pretty sad, man.


Rated 2.5 / 5 stars

I felt like leveling up had little to no effect which made leveling up useless. Still fun.

People find this review helpful!
Stealth2800 responds:

Understandable. Thanks for the review, though!


Rated 4 / 5 stars

Great game but the enemys ar hard to find sometimes

People find this review helpful!
Stealth2800 responds:

Yeah, I need to raise the spawn rates.


Rated 4 / 5 stars

Huge improvement from the first knight run, however this game still has it's flaws. Instead of being too hard it's now too easy! I literally went to the bottom of the screen and put something on the right arrow key and got over 9000m (no pun intended... ok it was). Here are some things to keep it balanced. Either have regain health from killing enemys OR picking up items, I would just make it so you have a chance to get a health up item when you kill an enemy. Also the further you go the more damage enemys should take and or receive. I hope you give these suggestions a thought or two. But still nice work.

People find this review helpful!
Stealth2800 responds:

I'm glad someone finally pointed that out. ;P I completely agree. I'll work on balancing the game out a little bit. I think one of the main differences is that enemies attack is much lower than what it was in the first game. Thanks for the review!